-
Notifications
You must be signed in to change notification settings - Fork 10
Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
- Loading branch information
Showing
2 changed files
with
392 additions
and
0 deletions.
There are no files selected for viewing
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,14 @@ | ||
<!DOCTYPE html> | ||
<html> | ||
<head> | ||
<title>webgpu-utils - wireframe</title> | ||
<meta name="viewport" content="width=device-width, initial-scale=1.0"> | ||
<link rel="stylesheet" href="examples.css"> | ||
</head> | ||
<body> | ||
<canvas></canvas> | ||
<div id="b"><a href="https://github.com/greggman/webgpu-utils.org">webgpu-utils</a> - primitives</div> | ||
<div id="fail" style="display: none;"><div id="fail-msg"></div></div> | ||
<script type="module" src="wireframe.js"></script> | ||
</body> | ||
</html> |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,378 @@ | ||
/* global GPUBufferUsage */ | ||
/* global GPUTextureUsage */ | ||
import { mat4, vec3 } from 'https://wgpu-matrix.org/dist/2.x/wgpu-matrix.module.js'; | ||
import * as wgh from '../dist/1.x/webgpu-utils.module.js'; | ||
|
||
async function main() { | ||
const adapter = await navigator.gpu?.requestAdapter(); | ||
const device = await adapter?.requestDevice(); | ||
if (!device) { | ||
fail('need a browser that supports WebGPU'); | ||
return; | ||
} | ||
|
||
const canvas = document.querySelector('canvas'); | ||
const context = canvas.getContext('webgpu'); | ||
const presentationFormat = navigator.gpu.getPreferredCanvasFormat(); | ||
context.configure({ | ||
device, | ||
format: presentationFormat, | ||
alphaMode: 'premultiplied', | ||
}); | ||
|
||
const code = ` | ||
struct Uniforms { | ||
world: mat4x4f, | ||
color: vec4f, | ||
}; | ||
struct SharedUniforms { | ||
viewProjection: mat4x4f, | ||
lightDirection: vec3f, | ||
}; | ||
@group(0) @binding(0) var<uniform> uni: Uniforms; | ||
@group(0) @binding(1) var<uniform> sharedUni: SharedUniforms; | ||
struct MyVSInput { | ||
@location(0) position: vec4f, | ||
@location(1) normal: vec3f, | ||
@location(2) texcoord: vec2f, | ||
}; | ||
struct MyVSOutput { | ||
@builtin(position) position: vec4f, | ||
@location(0) normal: vec3f, | ||
@location(1) texcoord: vec2f, | ||
}; | ||
@vertex | ||
fn myVSMain(v: MyVSInput) -> MyVSOutput { | ||
var vsOut: MyVSOutput; | ||
vsOut.position = sharedUni.viewProjection * uni.world * v.position; | ||
vsOut.normal = (uni.world * vec4f(v.normal, 0.0)).xyz; | ||
vsOut.texcoord = v.texcoord; | ||
return vsOut; | ||
} | ||
@fragment | ||
fn myFSMain(v: MyVSOutput) -> @location(0) vec4f { | ||
let diffuseColor = uni.color; | ||
let a_normal = normalize(v.normal); | ||
let l = dot(a_normal, sharedUni.lightDirection) * 0.5 + 0.5; | ||
return vec4f(diffuseColor.rgb * l, diffuseColor.a); | ||
} | ||
`; | ||
|
||
const wireframeCode = ` | ||
struct Uniforms { | ||
world: mat4x4f, | ||
color: vec4f, | ||
}; | ||
struct SharedUniforms { | ||
viewProjection: mat4x4f, | ||
lightDirection: vec3f, | ||
}; | ||
@group(0) @binding(0) var<uniform> uni: Uniforms; | ||
@group(0) @binding(1) var<uniform> sharedUni: SharedUniforms; | ||
@group(0) @binding(2) var<storage, read> positions: array<f32>; | ||
@group(0) @binding(3) var<storage, read> indices: array<u32>; | ||
@group(0) @binding(4) var<uniform> stride: u32; | ||
struct MyVSOutput { | ||
@builtin(position) pos: vec4f, | ||
}; | ||
@vertex | ||
fn myVSMain(@builtin(vertex_index) vNdx: u32) -> MyVSOutput { | ||
var vsOut: MyVSOutput; | ||
// indices make a triangle so for every 3 indices we need to output | ||
// 6 values | ||
let triNdx = vNdx / 6; | ||
// 0 1 0 1 0 1 0 1 0 1 0 1 vNdx % 2 | ||
// 0 0 1 1 2 2 3 3 4 4 5 5 vNdx / 2 | ||
// 0 1 1 2 2 3 3 4 4 5 5 6 vNdx % 2 + vNdx / 2 | ||
// 0 1 1 2 2 0 0 1 1 2 2 0 (vNdx % 2 + vNdx / 2) % 3 | ||
let vertNdx = (vNdx % 2 + vNdx / 2) % 3; | ||
let index = indices[triNdx * 3 + vertNdx]; | ||
let pNdx = index * stride; | ||
let position = vec4f(positions[pNdx], positions[pNdx + 1], positions[pNdx + 2], 1); | ||
vsOut.pos = sharedUni.viewProjection * uni.world * position; | ||
return vsOut; | ||
} | ||
@fragment | ||
fn myFSMain(v: MyVSOutput) -> @location(0) vec4f { | ||
return uni.color; | ||
} | ||
`; | ||
|
||
function facet(arrays) { | ||
const newArrays = wgh.primitives.deindex(arrays); | ||
newArrays.normal = wgh.primitives.generateTriangleNormals(wgh.makeTypedArrayFromArrayUnion(newArrays.position, 'position')); | ||
return newArrays; | ||
} | ||
|
||
function createBuffersAndAttributesFromArraysWithStorageUsage(device, arrays) { | ||
arrays.indices = new Uint32Array(arrays.indices); | ||
return wgh.createBuffersAndAttributesFromArrays(device, arrays, { | ||
usage: GPUBufferUsage.STORAGE, | ||
}); | ||
} | ||
|
||
const numInstances = 1000; | ||
const geometries = [ | ||
createBuffersAndAttributesFromArraysWithStorageUsage(device, wgh.primitives.createSphereVertices()), | ||
//createBuffersAndAttributesFromArraysWithStorageUsage(device, facet(wgh.primitives.createSphereVertices({subdivisionsAxis: 6, subdivisionsHeight: 5}))), | ||
createBuffersAndAttributesFromArraysWithStorageUsage(device, wgh.primitives.createTorusVertices()), | ||
//createBuffersAndAttributesFromArraysWithStorageUsage(device, facet(wgh.primitives.createTorusVertices({thickness: 0.5, radialSubdivisions: 8, bodySubdivisions: 8}))), | ||
createBuffersAndAttributesFromArraysWithStorageUsage(device, wgh.primitives.createCubeVertices()), | ||
createBuffersAndAttributesFromArraysWithStorageUsage(device, wgh.primitives.createCylinderVertices()), | ||
//createBuffersAndAttributesFromArraysWithStorageUsage(device, facet(wgh.primitives.createCylinderVertices({radialSubdivisions: 7}))), | ||
/////createBuffersAndAttributesFromArraysWithStorageUsage(device, wgh.primitives.createPlaneVertices()), | ||
/////createBuffersAndAttributesFromArraysWithStorageUsage(device, wgh.primitives.createDiscVertices()), | ||
createBuffersAndAttributesFromArraysWithStorageUsage(device, wgh.primitives.createTruncatedConeVertices()), | ||
]; | ||
|
||
function r(min, max) { | ||
if (typeof max === 'undefined') { | ||
max = min; | ||
min = 0; | ||
} | ||
return Math.random() * (max - min) + min; | ||
} | ||
|
||
const randElem = arr => arr[r(arr.length) | 0]; | ||
|
||
const module = device.createShaderModule({code}); | ||
const wireframeModule = device.createShaderModule({code: wireframeCode}); | ||
|
||
const pipeline = device.createRenderPipeline({ | ||
layout: 'auto', | ||
vertex: { | ||
module, | ||
buffers: [ | ||
...geometries[0].bufferLayouts, | ||
], | ||
}, | ||
fragment: { | ||
module, | ||
targets: [ | ||
{format: presentationFormat}, | ||
], | ||
}, | ||
primitive: { | ||
topology: 'triangle-list', | ||
cullMode: 'back', | ||
}, | ||
depthStencil: { | ||
depthWriteEnabled: true, | ||
depthCompare: 'less', | ||
format: 'depth24plus', | ||
}, | ||
}); | ||
|
||
const wireframePipeline = device.createRenderPipeline({ | ||
layout: 'auto', | ||
vertex: { | ||
module: wireframeModule, | ||
}, | ||
fragment: { | ||
module: wireframeModule, | ||
targets: [ | ||
{format: presentationFormat}, | ||
], | ||
}, | ||
primitive: { | ||
topology: 'line-list', | ||
}, | ||
depthStencil: { | ||
depthWriteEnabled: true, | ||
depthCompare: 'less-equal', | ||
format: 'depth24plus', | ||
}, | ||
}); | ||
|
||
const defs = wgh.makeShaderDataDefinitions(code); | ||
const wireframeDefs = wgh.makeShaderDataDefinitions(wireframeCode); | ||
const sharedUniformValues = wgh.makeStructuredView(defs.uniforms.sharedUni); | ||
|
||
const sharedUniformBuffer = device.createBuffer({ | ||
size: sharedUniformValues.arrayBuffer.byteLength, | ||
usage: GPUBufferUsage.UNIFORM | GPUBufferUsage.COPY_DST, | ||
}); | ||
|
||
const objectInfos = []; | ||
for (let i = 0; i < numInstances; ++i) { | ||
const uniformView = wgh.makeStructuredView(defs.uniforms.uni); | ||
const uniformBuffer = device.createBuffer({ | ||
size: uniformView.arrayBuffer.byteLength, | ||
usage: GPUBufferUsage.UNIFORM | GPUBufferUsage.COPY_DST, | ||
}); | ||
uniformView.views.color.set([r(1), r(1), r(1), 1]); | ||
|
||
device.queue.writeBuffer(uniformBuffer, 0, uniformView.arrayBuffer); | ||
|
||
const geometry = randElem(geometries); | ||
|
||
const strideView = wgh.makeStructuredView(wireframeDefs.uniforms.stride); | ||
const strideBuffer = device.createBuffer({ | ||
size: strideView.arrayBuffer.byteLength, | ||
usage: GPUBufferUsage.UNIFORM | GPUBufferUsage.COPY_DST, | ||
}); | ||
strideView.views.set([geometry.bufferLayouts[0].arrayStride / 4]); | ||
|
||
device.queue.writeBuffer(strideBuffer, 0, strideView.arrayBuffer); | ||
|
||
|
||
const bindGroup = device.createBindGroup({ | ||
layout: pipeline.getBindGroupLayout(0), | ||
entries: [ | ||
{ binding: 0, resource: { buffer: uniformBuffer } }, | ||
{ binding: 1, resource: { buffer: sharedUniformBuffer } }, | ||
], | ||
}); | ||
|
||
const wireframeBindGroup = device.createBindGroup({ | ||
layout: wireframePipeline.getBindGroupLayout(0), | ||
entries: [ | ||
{ binding: 0, resource: { buffer: uniformBuffer } }, | ||
{ binding: 1, resource: { buffer: sharedUniformBuffer } }, | ||
{ binding: 2, resource: { buffer: geometry.buffers[0] } }, | ||
{ binding: 3, resource: { buffer: geometry.indexBuffer } }, | ||
{ binding: 4, resource: { buffer: strideBuffer } }, | ||
], | ||
}); | ||
|
||
objectInfos.push({ | ||
uniformView, | ||
uniformBuffer, | ||
wireframeBindGroup, | ||
bindGroup, | ||
geometry, | ||
}); | ||
} | ||
|
||
const renderPassDescriptor = { | ||
colorAttachments: [ | ||
{ | ||
// view: undefined, // Assigned later | ||
clearValue: [ 0.2, 0.2, 0.2, 1.0 ], | ||
loadOp: 'clear', | ||
storeOp: 'store', | ||
}, | ||
], | ||
depthStencilAttachment: { | ||
// view: undefined, // Assigned later | ||
depthClearValue: 1, | ||
depthLoadOp: 'clear', | ||
depthStoreOp: 'store', | ||
}, | ||
}; | ||
|
||
let depthTexture; | ||
|
||
function render(time) { | ||
time *= 0.001; | ||
|
||
const projection = mat4.perspective(30 * Math.PI / 180, canvas.clientWidth / canvas.clientHeight, 0.5, 100); | ||
const radius = 35; | ||
const t = time * 0.1; | ||
const eye = [Math.cos(t) * radius, 4, Math.sin(t) * radius]; | ||
const target = [0, 0, 0]; | ||
const up = [0, 1, 0]; | ||
|
||
const view = mat4.lookAt(eye, target, up); | ||
mat4.multiply(projection, view, sharedUniformValues.views.viewProjection); | ||
|
||
sharedUniformValues.set({ | ||
lightDirection: vec3.normalize([1, 8, 10]), | ||
}); | ||
|
||
device.queue.writeBuffer(sharedUniformBuffer, 0, sharedUniformValues.arrayBuffer); | ||
|
||
const canvasTexture = context.getCurrentTexture(); | ||
renderPassDescriptor.colorAttachments[0].view = canvasTexture.createView(); | ||
|
||
// If we don't have a depth texture OR if its size is different | ||
// from the canvasTexture when make a new depth texture | ||
if (!depthTexture || | ||
depthTexture.width !== canvasTexture.width || | ||
depthTexture.height !== canvasTexture.height) { | ||
if (depthTexture) { | ||
depthTexture.destroy(); | ||
} | ||
depthTexture = device.createTexture({ | ||
size: [canvasTexture.width, canvasTexture.height], | ||
format: 'depth24plus', | ||
usage: GPUTextureUsage.RENDER_ATTACHMENT, | ||
}); | ||
} | ||
renderPassDescriptor.depthStencilAttachment.view = depthTexture.createView(); | ||
|
||
const commandEncoder = device.createCommandEncoder(); | ||
const passEncoder = commandEncoder.beginRenderPass(renderPassDescriptor); | ||
passEncoder.setPipeline(pipeline); | ||
objectInfos.forEach(({ | ||
bindGroup, | ||
geometry, | ||
uniformBuffer, | ||
uniformView, | ||
}, i) => { | ||
const world = uniformView.views.world; | ||
mat4.identity(world); | ||
mat4.translate(world, [0, 0, Math.sin(i * 3.721 + time * 0.1) * 10], world); | ||
mat4.rotateX(world, i * 4.567, world); | ||
mat4.rotateY(world, i * 2.967, world); | ||
mat4.translate(world, [0, 0, Math.sin(i * 9.721 + time * 0.1) * 10], world); | ||
mat4.rotateX(world, time * 0.53 + i, world); | ||
|
||
device.queue.writeBuffer(uniformBuffer, 0, uniformView.arrayBuffer); | ||
|
||
passEncoder.setBindGroup(0, bindGroup); | ||
passEncoder.setVertexBuffer(0, geometry.buffers[0]); | ||
if (geometry.indexBuffer) { | ||
passEncoder.setIndexBuffer(geometry.indexBuffer, geometry.indexFormat); | ||
passEncoder.drawIndexed(geometry.numElements); | ||
} else { | ||
passEncoder.draw(geometry.numElements); | ||
} | ||
}); | ||
passEncoder.setPipeline(wireframePipeline); | ||
objectInfos.forEach(({ | ||
wireframeBindGroup, | ||
geometry, | ||
}) => { | ||
passEncoder.setBindGroup(0, wireframeBindGroup); | ||
passEncoder.draw(geometry.numElements * 2); | ||
}); | ||
|
||
passEncoder.end(); | ||
device.queue.submit([commandEncoder.finish()]); | ||
|
||
requestAnimationFrame(render); | ||
} | ||
requestAnimationFrame(render); | ||
|
||
const observer = new ResizeObserver(entries => { | ||
for (const entry of entries) { | ||
const canvas = entry.target; | ||
const width = entry.contentBoxSize[0].inlineSize; | ||
const height = entry.contentBoxSize[0].blockSize; | ||
canvas.width = Math.max(1, Math.min(width, device.limits.maxTextureDimension2D)); | ||
canvas.height = Math.max(1, Math.min(height, device.limits.maxTextureDimension2D)); | ||
} | ||
}); | ||
observer.observe(canvas); | ||
} | ||
|
||
function fail(msg) { | ||
const elem = document.querySelector('#fail'); | ||
elem.style.display = ''; | ||
elem.children[0].textContent = msg; | ||
} | ||
|
||
main(); |