Provides webgpu to node
Dawn is an implementation of WebGPU. It includes a node plugin and this repo builds that plugin and publishes it on npm.
npm install --save webgpu
Then in your code
import { create, globals } from 'webgpu';
Object.assign(globalThis, globals);
const navigator = { gpu: create([]) };
...
// do some webgpu
const device = await(await navigator.gpu.requestAdapter()).requestDevice();
...
see example
You can pass dawn options in create
const navigator = {
gpu: create([
"enable-dawn-features=allow_unsafe_apis,dump_shaders,disable_symbol_renaming",
]),
};
There is both enable-dawn-features=comma,separated,toggles
and disable-dawn-features=comma,separated,toggles
.
The available options are listed here
The dawn.node
implementation exists as long as the navigator
variable
in the examples is in scope, or rather, as long as there is a reference to
the object returned by create
. As such, if you assign it to a global
variable like this
globalThis.navigator = { gpu: create([]) };
node will not exit because it's still running GPU code in the background. You can fix that by removing the reference.
delete globalThis.navigator
See: https://issues.chromium.org/issues/387965810
Some options for running with a software based Vulkan implementation such has lavapipe are mentioned in the dawn.node readme
This package provides a WebGPU implementation it node. That said, if you are making a webpage and are considering using this for testing, you'd probably be better off using puppeteer. You can find an example of using puppeteer for testing WebGPU in this repo.
This package is for WebGPU in node. It provides WebGPU in node. But, it does not not provide integration
with the web platform. For example, importing video via HTMLVideoElement
or VideoFrame
. It doesn't
provide a way to copy an HTMLImageElement
to a texture. It also doesn't provide a way to render to an
HTMLCanvasElement
. All of those only exist in the browser, not in node.
I suspect you could provide many of those with polyfills without changing this repo but I have not looked into it.
What you can do is render to textures and then read them back. You can also run compute shaders and read their results. See the example linked above.
This repo just publishes dawn.node
from the dawn project here.
Bugs related to dawn, WebGPU should be filed in the in the
chromium issue tracker
npm run build
cd third_party/dawn/third_party/webgpu-cts
npm ci
cd ../..
cp third_party/webgpu-cts/package.json ..
./tools/run run-cts --bin=out/cmake-release 'webgpu:*'
Note: this is no different than running the CTS in dawn itself.
This updates to the latest dawn and depot_tools
npm ci
npm run update
Push a new version. Check the github actions. You should see build artifacts added to the bottom of the latest action run.
This builds for the local OS (win64,macOS-intel,macOS-arm,linux)
npm ci
npm run build
Before running the build script above you must have
Visual Studio C++ installed and have run the vcvars64.bat
file.
I've tested with Visual Studio Community Edition 2022
Further you must have cmake installed
and either in your path or at it's standard place of C:\Program Files\CMake
You must have go
installed. Get it at https://go.dev/
And you must have node.js
installed, at least version 18.
I recommend using nvm-windows to install it
as it makes it easy to switch version
Before running the build script above you must have XCode installed and its command line tools
Further you must have cmake installed
and either in your path or at it's standard place of /Applications/CMake.app
You must have go
installed. Get it at https://go.dev/
And you must have node.js
installed, at least version 18.
I recommend using nvm to install it
as it makes it easy to switch versions.
Before running the build script above you need to install the following dependencies
sudo apt-get install cmake libxrandr-dev libxinerama-dev libxcursor-dev mesa-common-dev libx11-xcb-dev pkg-config nodejs npm
You must have go
installed. Get it at https://go.dev/
And you must have node.js
installed, at least version 18.
I recommend using nvm to install it
as it makes it easy to switch versions.
MIT: https://dawn.googlesource.com/dawn/+/HEAD/LICENSE
Special thanks to Felix Maier who originally published a dawn plugin for node here and who graciously let me publish this repo under the same npm package.