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Releases: greggman/hft-unity3d

Unity 2019

26 May 15:13
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v2.1.7

2.1.7

iOS11+

04 May 00:43
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  • iOS10 broke captive portal support. iOS11 fixed it so added it back
  • Fixed an issue when using a custom rendezvous server

Stop Zoom on Double Tap

31 Dec 05:07
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v2.1.5

v2.1.5

Camera Example

28 Nov 00:32
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Added a camera example in Assets/HappyFunTimes/MoreSamples/camera

Unity 2017 Fixes

20 Sep 16:08
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Unity deprecated the WWW class so switched to using UnityWebRequest

Fix loadSounds issue

24 Jul 03:31
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The sound example was not working. This should fix it.

iOS Cookies Blocked Fix etc.

12 Jun 07:33
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For some reason there were issues with the virtual dpad if cookies were blocked.
This seems to fix that issue.

Also Apple changed the way captive portal detection works. It appears to be no longer possible to launch straight into happyfuntimes on iOS. The best I can do is tell the user to do it manually.

New Samples

20 Apr 10:55
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  • Added a "clean" sample that shows a controller with no external scripts

  • Added docs for a 3D character example

  • Minor bug fixes

no node needed

08 Jun 20:36
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If you are upgrading from 1.x to 2.x please see this page

v0.2.0

02 Dec 08:04
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  • Support for multi-machine games
  • Support for json to/from basic Unity types like Vector2, Vector3, Color, etc...