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node_modules | ||
bin | ||
*.userprefs | ||
.DS_Store | ||
*~ | ||
*.swp | ||
*.bat | ||
*.bak | ||
temp | ||
.mayaSwatches | ||
.git | ||
.svn | ||
.hg | ||
*.pyc | ||
*.orig | ||
.project | ||
*.meta | ||
*.vpj | ||
*.vpw | ||
*.vpwhistu | ||
*.vtg | ||
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Microsoft Visual Studio Solution File, Format Version 10.00 | ||
# Visual Studio 2008 | ||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "HappyFunTimes", "HappyFunTimes\HappyFunTimes.csproj", "{554A0027-C03D-4D04-946D-2A34E43CC586}" | ||
EndProject | ||
Global | ||
GlobalSection(SolutionConfigurationPlatforms) = preSolution | ||
Debug|Any CPU = Debug|Any CPU | ||
Release|Any CPU = Release|Any CPU | ||
EndGlobalSection | ||
GlobalSection(ProjectConfigurationPlatforms) = postSolution | ||
{554A0027-C03D-4D04-946D-2A34E43CC586}.Debug|Any CPU.ActiveCfg = Debug|Any CPU | ||
{554A0027-C03D-4D04-946D-2A34E43CC586}.Debug|Any CPU.Build.0 = Debug|Any CPU | ||
{554A0027-C03D-4D04-946D-2A34E43CC586}.Release|Any CPU.ActiveCfg = Release|Any CPU | ||
{554A0027-C03D-4D04-946D-2A34E43CC586}.Release|Any CPU.Build.0 = Release|Any CPU | ||
EndGlobalSection | ||
GlobalSection(MonoDevelopProperties) = preSolution | ||
StartupItem = HappyFunTimes\HappyFunTimes.csproj | ||
EndGlobalSection | ||
EndGlobal |
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using System.Reflection; | ||
using System.Runtime.CompilerServices; | ||
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// Information about this assembly is defined by the following attributes. | ||
// Change them to the values specific to your project. | ||
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[assembly: AssemblyTitle("HappyFunTimes")] | ||
[assembly: AssemblyDescription("")] | ||
[assembly: AssemblyConfiguration("")] | ||
[assembly: AssemblyCompany("")] | ||
[assembly: AssemblyProduct("")] | ||
[assembly: AssemblyCopyright("Gregg Tavares")] | ||
[assembly: AssemblyTrademark("")] | ||
[assembly: AssemblyCulture("")] | ||
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// The assembly version has the format "{Major}.{Minor}.{Build}.{Revision}". | ||
// The form "{Major}.{Minor}.*" will automatically update the build and revision, | ||
// and "{Major}.{Minor}.{Build}.*" will update just the revision. | ||
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[assembly: AssemblyVersion("1.0.*")] | ||
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// The following attributes are used to specify the signing key for the assembly, | ||
// if desired. See the Mono documentation for more information about signing. | ||
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//[assembly: AssemblyDelaySign(false)] | ||
//[assembly: AssemblyKeyFile("")] | ||
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/* | ||
* Copyright 2014, Gregg Tavares. | ||
* All rights reserved. | ||
* | ||
* Redistribution and use in source and binary forms, with or without | ||
* modification, are permitted provided that the following conditions are | ||
* met: | ||
* | ||
* * Redistributions of source code must retain the above copyright | ||
* notice, this list of conditions and the following disclaimer. | ||
* * Redistributions in binary form must reproduce the above | ||
* copyright notice, this list of conditions and the following disclaimer | ||
* in the documentation and/or other materials provided with the | ||
* distribution. | ||
* * Neither the name of Gregg Tavares. nor the names of its | ||
* contributors may be used to endorse or promote products derived from | ||
* this software without specific prior written permission. | ||
* | ||
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS | ||
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT | ||
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR | ||
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT | ||
* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, | ||
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT | ||
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, | ||
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY | ||
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE | ||
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
*/ | ||
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using System; | ||
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namespace HappyFunTimes { | ||
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public class ClientMessageArgs : EventArgs { | ||
public MessageCmdData cmdData; | ||
}; | ||
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} | ||
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/* | ||
* Copyright 2014, Gregg Tavares. | ||
* All rights reserved. | ||
* | ||
* Redistribution and use in source and binary forms, with or without | ||
* modification, are permitted provided that the following conditions are | ||
* met: | ||
* | ||
* * Redistributions of source code must retain the above copyright | ||
* notice, this list of conditions and the following disclaimer. | ||
* * Redistributions in binary form must reproduce the above | ||
* copyright notice, this list of conditions and the following disclaimer | ||
* in the documentation and/or other materials provided with the | ||
* distribution. | ||
* * Neither the name of Gregg Tavares. nor the names of its | ||
* contributors may be used to endorse or promote products derived from | ||
* this software without specific prior written permission. | ||
* | ||
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS | ||
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT | ||
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR | ||
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT | ||
* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, | ||
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT | ||
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, | ||
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY | ||
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE | ||
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
*/ | ||
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using UnityEngine; | ||
using System; | ||
using System.Collections.Generic; | ||
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namespace HappyFunTimes { | ||
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// This is needed to send the events to on the correct thread. | ||
public class EventProcessor : MonoBehaviour { | ||
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public void QueueEvent(Action action) { | ||
lock(m_queueLock) { | ||
m_queuedEvents.Add(action); | ||
} | ||
} | ||
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void Start() { | ||
m_queuedEvents = new List<Action>(); | ||
m_executingEvents = new List<Action>(); | ||
} | ||
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void Update() { | ||
MoveQueuedEventsToExecuting(); | ||
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if (m_executingEvents != null) { | ||
while (m_executingEvents.Count > 0) { | ||
Action e = m_executingEvents[0]; | ||
m_executingEvents.RemoveAt(0); | ||
e(); | ||
} | ||
} | ||
} | ||
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private void MoveQueuedEventsToExecuting() { | ||
lock(m_queueLock) { | ||
if (m_executingEvents != null) { | ||
while (m_queuedEvents.Count > 0) { | ||
Action e = m_queuedEvents[0]; | ||
m_executingEvents.Add(e); | ||
m_queuedEvents.RemoveAt(0); | ||
} | ||
} | ||
} | ||
} | ||
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private System.Object m_queueLock = new System.Object(); | ||
private List<Action> m_queuedEvents; | ||
private List<Action> m_executingEvents; | ||
} | ||
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} // namespace HappyFunTimes | ||
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