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Original file line number | Diff line number | Diff line change |
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@@ -20,12 +20,26 @@ To Do | |
> are you sure you're on the same network? Connect your phone to the | ||
> same network and click "try again". help. | ||
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* if hft is not running, have shft save a cookie if you choose a game to install. | ||
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when hft starts it can open an iframe to shft which will read the cookie and | ||
trigger and install question | ||
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* genreate min/concat version of hft libs. Allow you to select that style in package.json | ||
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so no requirejs | ||
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* make hft newgame make a folder, ask the gametype etc.? | ||
* fix names in powpow? | ||
* make shft tell you you need to upgrade hft | ||
* Add 'what is this' to hft.net | ||
* Add a support field, default to github issues | ||
* make hft-exe write over old version? Should ask? --force? | ||
* check that first installed game works | ||
* add purge request to manage gamedb for icon and screenshots | ||
* fix shft update-exe so username:password works | ||
* make --export for make-release the default | ||
* make code send API version | ||
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for HTML that might be hard because we don't know the API version until after | ||
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@@ -38,14 +52,6 @@ To Do | |
to work. But, while developing you might forget? I guess it should at | ||
least print a warning | ||
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* make shft tell you you need to upgrade hft | ||
* Add 'what is this' to hft.net | ||
* Add a support field, default to github issues | ||
* make hft-exe write over old version? Should ask? --force? | ||
* check that first installed game works | ||
* add purge request to manage gamedb for icon and screenshots | ||
* fix shft update-exe so username:password works | ||
* make --export for make-release the default | ||
* if --dns | ||
* require port 80, fail if we can't get it | ||
* print 'need sudo' or figure out how to ask for permission | ||
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@@ -141,54 +147,6 @@ To Do | |
17 people playing shootshoot at Big Burger in Anywhere, USA | ||
etc.. | ||
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* how to migrate old happy fun times | ||
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* copy to other folder | ||
* add .gitignore | ||
* git init | ||
* git add | ||
* git commit | ||
* edit package.json | ||
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only fields should be | ||
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"gameUrl": "gameview.html", | ||
"screenshotUrl": "screenshot.png", | ||
"gameType": "html", | ||
"minPlayers": 2, | ||
"category": "game" | ||
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* copy a bower.json? | ||
* edit bower.json | ||
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"name" | ||
"deps" | ||
private: true // this is not itself a bower package | ||
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* run `bower install` | ||
* make an icon.png/jpg/gif (64x64 or 128x128) | ||
* | ||
* delete gameview.html // assuming you were using templating | ||
* delete index.html // assuming you were using templating | ||
* edit all your scripts | ||
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define([ ]) | ||
requirejs([]) | ||
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if you were referencing tdl as | ||
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'../../../3rdparty/tdl/???' -> '../bower_components/tdl/tdl/?? | ||
'../../../scripts' -> 'hft' | ||
'../../scripts' -> '../bower_components/hft-utils/dist' | ||
imageprocess -> imageutils | ||
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* add README.md? | ||
* make repo on github | ||
* git remote add origin [email protected]:<githubname>/<reponame>.git | ||
* git push -u origin master | ||
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Runs Repo noid | ||
* * * hft-boomboom | ||
* * * hft-clocksync | ||
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@@ -563,9 +521,9 @@ Runs Repo noid | |
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You could serve the page that does that from htf.com or something like that. | ||
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* powpow | ||
* make controller say "control ghost ship" | ||
* | ||
* boomboom | ||
* implement kick (comment in kickCrate in boomboomgame globals to make powerup appear, then implement in player.js) | ||
* "Hurry!!!" | ||
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