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make it handle uninstalled/unadded games
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/* | ||
* Copyright 2014, Gregg Tavares. | ||
* All rights reserved. | ||
* | ||
* Redistribution and use in source and binary forms, with or without | ||
* modification, are permitted provided that the following conditions are | ||
* met: | ||
* | ||
* * Redistributions of source code must retain the above copyright | ||
* notice, this list of conditions and the following disclaimer. | ||
* * Redistributions in binary form must reproduce the above | ||
* copyright notice, this list of conditions and the following disclaimer | ||
* in the documentation and/or other materials provided with the | ||
* distribution. | ||
* * Neither the name of Gregg Tavares. nor the names of its | ||
* contributors may be used to endorse or promote products derived from | ||
* this software without specific prior written permission. | ||
* | ||
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS | ||
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT | ||
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR | ||
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT | ||
* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, | ||
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT | ||
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, | ||
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY | ||
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE | ||
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
*/ | ||
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// This is effectively a wrapper for lib/gamedb except we can add games | ||
// on the fly that are not added to the db. This lets us handle games | ||
// that have not been installed/added. | ||
// | ||
// This happens if we run a game directly, especially from unity. Because | ||
// the game is not installed/added it won't show up at http://localhost:18679/games.html | ||
// but unity can still start a game and send a message to happyFunTimes | ||
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"use strict"; | ||
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var debug = require('debug')("AvailableGames"); | ||
var events = require('events'); | ||
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var AvailableGames = function() { | ||
var emitter = new events.EventEmitter(); | ||
var gameDB = require('../lib/gamedb'); | ||
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var unAddedAndUnInstalledGames = { | ||
}; | ||
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this.on = emitter.on.bind(emitter); | ||
this.addListener = this.on; | ||
this.removeListender = emitter.removeListener.bind(emitter); | ||
this.reset = gameDB.reset.bind(gameDB); | ||
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// When getting games only get what's installed | ||
this.getGames = gameDB.getGames.bind(gameDB); | ||
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this.add = function(runtimeInfo) { | ||
var gameId = runtimeInfo.info.happyFunTimes.gameId; | ||
var info = gameDB.getGameById(gameId); | ||
if (!info) { | ||
debug("Added: " + gameId); | ||
unAddedAndUnInstalledGames[gameId] = runtimeInfo; | ||
} | ||
}; | ||
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this.getGameById = function(id) { | ||
var info = gameDB.getGameById(id); | ||
if (!info) { | ||
info = unAddedAndUnInstalledGames[id]; | ||
debug("getting: " + id + (info ? "found" : "NOT found")); | ||
} | ||
return info; | ||
}; | ||
}; | ||
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module.exports = AvailableGames; | ||
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