Skip to content

Commit

Permalink
update todo
Browse files Browse the repository at this point in the history
  • Loading branch information
greggman committed May 2, 2015
1 parent eee8488 commit cd8a043
Showing 1 changed file with 68 additions and 50 deletions.
118 changes: 68 additions & 50 deletions todo.md
Original file line number Diff line number Diff line change
@@ -1,77 +1,36 @@
To Do
=====

* figure out why chrome didn't launch in osx
* update all samples to newest api-version
* change alert for errors to html dialog
* have hft wait 2 seconds for ping from local:/games? if pinged bring to find instead of lanching tab
* check osx unity no hft works
* check win unity no hft works
* add hft set or hft set-install to set which HFT is current
* add about on name page and waiting page

that way if so if someone goes to hft.net on a network with hft they can
find out about hft?

* shouldn't be able to make-package / export bad version.
* build should do hft check?
* build should add .meta files?
* check version of plugin gets bumped

do I need this? Basically I need to edit Project/AssemlbyInfo.cs but if I bump
versions will old code link?

* move hft.net to it's own server
* upgrade servers
* move assets in samples out of examples folder
* make PLUGIN!
* generate public json that lists were there sample's packages are
* have plugin go to package.
* make all samples have html in WebPlayerTemplates
* make hft publish export .package and upload it
* hft export (add --export-package)
* hft publish (add --export-package)
* make hft-unitybuild grunt publish all projects (option)
* make hft-unitybuild check git has nothing outstanding
* make hft-editor-menu point to github/latest/file (or make it ask github?)
* make videos
* run unity simple
* run unity char
* run unity cardboard
* run unity accel
* run unity device
* run unity video? (no)
* make simple project
* make videos
* run unity simple
* run unity char
* run unity cardboard
* run unity accel
* run unity device
* run unity video? (no)
* make simple project

* add git pre-commit hook for lint/test
* check 1.7.0 projects tell you you need new version of HFT
* unity plugin
* make it warn you you need a new version of HFT.
* Have LocalNewPlayer emit game msgs
* make it set project settings
* Run in background
* Start FullScreen
* make it set run-in-background
* make package.json editor
* remove namespaces from samples
* make "new project" button? (no need. Install plugin)
* make "start HFT?" button (or should running it be enough)
* make "location of HFT" button? (asks if can't run)
* add HFT->Export the exports all 3 to the correct palce
* add HFT->Publish that does an export and then published? (needs git currently).
. When running HFT from Unity don't bring up localhost../games.html
. option to open controllers?
* make stages of commands
. cmd with cmd string RegisterCmdHandler<type>(fn)
. RegisterCmdHandler<type>(name, fn)
. RegisterCmdHandler(fn);
. Use RegisterCmdHandler(fn) for gamestart
. SendCmd(name, MessageCmdData)
. SendCmd(name, Dict)
* can we make an hft bower that runs bower pre-installed?
* can we make an hft git (no)... but pre-installed bower no need for node?
* Sign OSX pkg with account?
* Have LocalNewPlayer emit game msgs(JavaScript)
* should we get rid of bower?(yes!)
* add glow processing to powpow?
* fix samsung
* fix android non-chrome?
@@ -851,6 +810,65 @@ Runs Repo noid
Done
====

* add about on name page and waiting page

that way if so if someone goes to hft.net on a network with hft they can
find out about hft?

no, it's confusing. Players might pick it instead of "ok". The number of times
someone wants/needs to see that info where they might get stuck on that page is
close to 0.

* Sign OSX pkg with account?
* should we get rid of bower?(yes!)
* make PLUGIN!
* generate public json that lists were there sample's packages are
* have plugin go to package.
* make all samples have html in WebPlayerTemplates
* make hft publish export .package and upload it
* hft export (add --export-package)
* hft publish (add --export-package)
* make hft-unitybuild grunt publish all projects (option)
* make hft-unitybuild check git has nothing outstanding
* make hft-editor-menu point to github/latest/file (or make it ask github?)
* make it set project settings
* Run in background
* Start FullScreen
* make package.json editor
* make "new project" button? (no need. Install plugin)
* make "start HFT?" button (or should running it be enough)
* make "location of HFT" button? (asks if can't run)
* make stages of commands
. cmd with cmd string RegisterCmdHandler<type>(fn)
. RegisterCmdHandler<type>(name, fn)
. RegisterCmdHandler(fn);
. Use RegisterCmdHandler(fn) for gamestart
. SendCmd(name, MessageCmdData)
. SendCmd(name, Dict)
* can we make an hft bower that runs bower pre-installed?

no need. If sample is installed as package bower_components is included

* can we make an hft git (no)... but pre-installed bower no need for node?

no need. Can install as package.

* move assets in samples out of examples folder
* add git pre-commit hook for lint/test
* check version of plugin gets bumped

do I need this? Basically I need to edit Project/AssemlbyInfo.cs but if I bump
versions will old code link? I links, it just complains. Curious what the proper
way to do this is.

* figure out why HFT is not setting run in background on import

it was because that code disappeared?!?? No idea where that code went

* figure out why chrome didn't launch in osx

not sure. Seems to be working now

* check for bower shit.

This isn't an issue for Unity because we're putting the files in assets

0 comments on commit cd8a043

Please sign in to comment.