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update docs
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greggman committed Nov 25, 2014
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6 changes: 3 additions & 3 deletions docs/makinggames.md
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Expand Up @@ -30,11 +30,10 @@ I'm sorry there's so many steps. It's not as hard as it looks. Trust me.
### TL;DR version

* install happyfuntimes (http://superhappyfuntimes.net/install) [(info)](#happyfuntimes)
* run happyfuntimes (it must be run once)
* if on Windows run happyfuntimes (it must be run once on Windows)
* install node.js (http://nodejs.org/download/) [(info)](#nodejs)
* if on windows install msysgit (http://msysgit.github.io/) [(info)](#msysgit)
* install bower `sudo npm install -g bower` (no sudo on windows) [(info)](#bower)
* install hft-cli `sudo npm install -g hft-cli` (no sudo on windows) [(info)](#hftcli)
* clone a game [(info)](#clone)
* edit `package.json` inside the game you cloned, change `gameId` and `name` [(info)](#packagejson)
* type `hft add` [(info)](#hftadd)
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* <a id="bower"/>Install Bower.

Bower is a program that downloads dependencies (libraries).
Bower is a program that downloads JavaScript libraries. For example
if a controller or game needs jquery or three.js bower handles that.

Type `npm install -g bower`.

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3 changes: 3 additions & 0 deletions todo.md
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Expand Up @@ -11,6 +11,9 @@ To Do
* RegisterCmdHandler<type>(name, fn)
* RegisterCmdHandler(fn);
* Use RegisterCmdHandler(fn) for gamestart
* can we make an hft bower that runs bower pre-installed?
* can we make an hft git (no)... but pre-installed bower no need for node?
* should we get rid of bower?
* move tiled support to hft-tiled?
* add tiled support to jumpjump
* add glow processing to powpow?
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