Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Compat: Add tests for maxStorage(Buffer/Texture)sIn(Vertex/Fragment)Stage #4118

Merged
merged 2 commits into from
Jan 6, 2025
Merged
Show file tree
Hide file tree
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
Original file line number Diff line number Diff line change
@@ -0,0 +1,87 @@
export const description = `
Tests that, in compat mode, you can not create a bind group layout with with
greggman marked this conversation as resolved.
Show resolved Hide resolved
more than the max in stage limit even if the per stage limit is higher.
`;

import { makeTestGroup } from '../../../../common/framework/test_group.js';
import { range } from '../../../../common/util/util.js';
import { RequiredLimitsTestMixin } from '../../../gpu_test.js';
import { CompatibilityTest } from '../../compatibility_test.js';

export const g = makeTestGroup(
RequiredLimitsTestMixin(CompatibilityTest, {
getRequiredLimits(adapter: GPUAdapter) {
return {
maxStorageBuffersInFragmentStage: adapter.limits.maxStorageBuffersInFragmentStage! / 2,
greggman marked this conversation as resolved.
Show resolved Hide resolved
maxStorageBuffersInVertexStage: adapter.limits.maxStorageBuffersInVertexStage! / 2,
maxStorageBuffersPerShaderStage: adapter.limits.maxStorageBuffersPerShaderStage,
maxStorageTexturesInFragmentStage: adapter.limits.maxStorageTexturesInFragmentStage! / 2,
maxStorageTexturesInVertexStage: adapter.limits.maxStorageTexturesInVertexStage! / 2,
maxStorageTexturesPerShaderStage: adapter.limits.maxStorageTexturesPerShaderStage,
};
},
key() {
return `
maxStorageBuffersInFragmentStage/2,
maxStorageBuffersInVertexStage/2,
maxStorageTexturesInFragmentStage/2,
maxStorageTexturesInVertexStage/2,
maxStorageBuffersPerShaderStage
maxStorageTexturesPerShaderStage
`;
},
})
);

g.test('maxStorageBuffersTexturesInVertexFragmentStage')
.desc(
`
Tests that you can't use more than maxStorage(Buffers/Textures)In(Fragment/Vertex)Stage when
the limit is less than maxStorage(Buffers/Textures)PerShaderStage
`
)
.params(u =>
u
.combine('limit', [
'maxStorageBuffersInFragmentStage',
'maxStorageBuffersInVertexStage',
'maxStorageTexturesInFragmentStage',
'maxStorageTexturesInVertexStage',
] as const)
.beginSubcases()
.combine('extra', [0, 1] as const)
)
.fn(t => {
const { limit, extra } = t.params;
const { device } = t;

const isBuffer = limit.includes('Buffers');
const inStageLimit = device.limits[limit]!;
const perStageLimitName = isBuffer
? 'maxStorageBuffersPerShaderStage'
: 'maxStorageTexturesPerShaderStage';
const perStageLimit = device.limits[perStageLimitName];

t.debug(`${limit}(${inStageLimit}), ${perStageLimitName}(${perStageLimit})`);

t.skipIf(inStageLimit === 0, `${limit} is 0`);
t.skipIf(
!(inStageLimit < perStageLimit),
`${limit}(${inStageLimit}) is not less than ${perStageLimitName}(${perStageLimit})`
);

const visibility = limit.includes('Fragment') ? GPUShaderStage.FRAGMENT : GPUShaderStage.VERTEX;

const expectFailure = extra > 0;
t.expectValidationError(() => {
device.createBindGroupLayout({
entries: range(inStageLimit + extra, i => ({
binding: i,
visibility,
...(isBuffer
? { buffer: { type: 'read-only-storage' } }
: { storageTexture: { format: 'r32float', access: 'read-only' } }),
})),
});
}, expectFailure);
});
91 changes: 91 additions & 0 deletions src/webgpu/compat/api/validation/createPipelineLayout.spec.ts
Original file line number Diff line number Diff line change
@@ -0,0 +1,91 @@
export const description = `
Tests that, in compat mode, you can not create a pipeline layout with with
more than the max in stage limit even if the per stage limit is higher.
`;

import { makeTestGroup } from '../../../../common/framework/test_group.js';
import { range } from '../../../../common/util/util.js';
import { RequiredLimitsTestMixin } from '../../../gpu_test.js';
import { CompatibilityTest } from '../../compatibility_test.js';

export const g = makeTestGroup(
RequiredLimitsTestMixin(CompatibilityTest, {
getRequiredLimits(adapter: GPUAdapter) {
return {
maxStorageBuffersInFragmentStage: adapter.limits.maxStorageBuffersInFragmentStage! / 2,
maxStorageBuffersInVertexStage: adapter.limits.maxStorageBuffersInVertexStage! / 2,
maxStorageBuffersPerShaderStage: adapter.limits.maxStorageBuffersPerShaderStage,
maxStorageTexturesInFragmentStage: adapter.limits.maxStorageTexturesInFragmentStage! / 2,
maxStorageTexturesInVertexStage: adapter.limits.maxStorageTexturesInVertexStage! / 2,
maxStorageTexturesPerShaderStage: adapter.limits.maxStorageTexturesPerShaderStage,
};
},
key() {
return `
maxStorageBuffersInFragmentStage/2,
maxStorageBuffersInVertexStage/2,
maxStorageTexturesInFragmentStage/2,
maxStorageTexturesInVertexStage/2,
maxStorageBuffersPerShaderStage
maxStorageTexturesPerShaderStage
`;
},
})
);

g.test('maxStorageBuffersTexturesInVertexFragmentStage')
.desc(
`
Tests that you can't use more than maxStorage(Buffers/Textures)In(Fragment/Vertex)Stage when
the limit is less than maxStorage(Buffers/Textures)PerShaderStage
`
)
.params(u =>
u
.combine('limit', [
'maxStorageBuffersInFragmentStage',
'maxStorageBuffersInVertexStage',
'maxStorageTexturesInFragmentStage',
'maxStorageTexturesInVertexStage',
] as const)
.beginSubcases()
.combine('extra', [0, 1] as const)
)
.fn(t => {
const { limit, extra } = t.params;
const { device } = t;

const isBuffer = limit.includes('Buffers');
const inStageLimit = device.limits[limit]!;
const perStageLimitName = isBuffer
? 'maxStorageBuffersPerShaderStage'
: 'maxStorageTexturesPerShaderStage';
const perStageLimit = device.limits[perStageLimitName];

t.debug(`{${limit}(${inStageLimit}), ${perStageLimitName}(${perStageLimit}})`);

t.skipIf(inStageLimit === 0, `${limit} is 0`);
t.skipIf(
!(inStageLimit < perStageLimit),
`{${limit}(${inStageLimit}) is not less than ${perStageLimitName}(${perStageLimit}})`
greggman marked this conversation as resolved.
Show resolved Hide resolved
);

const visibility = limit.includes('Fragment') ? GPUShaderStage.FRAGMENT : GPUShaderStage.VERTEX;

const bindGroupLayouts = [inStageLimit, extra].map(count =>
device.createBindGroupLayout({
entries: range(count, i => ({
binding: i,
visibility,
...(isBuffer
? { buffer: { type: 'read-only-storage' } }
: { storageTexture: { format: 'r32float', access: 'read-only' } }),
})),
})
);

const expectFailure = extra > 0;
t.expectValidationError(() => {
device.createPipelineLayout({ bindGroupLayouts });
}, expectFailure);
});
Original file line number Diff line number Diff line change
@@ -0,0 +1,123 @@
export const description = `
Tests that, in compat mode, you can not create a pipeline layout with with
more than the max in stage limit even if the per stage limit is higher.
`;

import { makeTestGroup } from '../../../../../common/framework/test_group.js';
import { range } from '../../../../../common/util/util.js';
import { RequiredLimitsTestMixin } from '../../../../gpu_test.js';
import { CompatibilityTest } from '../../../compatibility_test.js';

export const g = makeTestGroup(
RequiredLimitsTestMixin(CompatibilityTest, {
getRequiredLimits(adapter: GPUAdapter) {
return {
maxStorageBuffersInFragmentStage: adapter.limits.maxStorageBuffersInFragmentStage! / 2,
maxStorageBuffersInVertexStage: adapter.limits.maxStorageBuffersInVertexStage! / 2,
maxStorageBuffersPerShaderStage: adapter.limits.maxStorageBuffersPerShaderStage,
maxStorageTexturesInFragmentStage: adapter.limits.maxStorageTexturesInFragmentStage! / 2,
maxStorageTexturesInVertexStage: adapter.limits.maxStorageTexturesInVertexStage! / 2,
maxStorageTexturesPerShaderStage: adapter.limits.maxStorageTexturesPerShaderStage,
};
},
key() {
return `
maxStorageBuffersInFragmentStage/2,
maxStorageBuffersInVertexStage/2,
maxStorageTexturesInFragmentStage/2,
maxStorageTexturesInVertexStage/2,
maxStorageBuffersPerShaderStage
maxStorageTexturesPerShaderStage
`;
},
})
);

g.test('maxStorageBuffersTexturesInVertexFragmentStage')
.desc(
`
Tests that you can't use more than maxStorage(Buffers/Textures)In(Fragment/Vertex)Stage when
the limit is less than maxStorage(Buffers/Textures)PerShaderStage
`
)
.params(u =>
u
.combine('limit', [
'maxStorageBuffersInFragmentStage',
'maxStorageBuffersInVertexStage',
'maxStorageTexturesInFragmentStage',
'maxStorageTexturesInVertexStage',
] as const)
.beginSubcases()
.combine('async', [false, true] as const)
.combine('extra', [0, 1] as const)
)
.fn(t => {
const { limit, extra, async } = t.params;
const { device } = t;

const isBuffer = limit.includes('Buffers');
const inStageLimit = device.limits[limit]!;
const perStageLimitName = isBuffer
? 'maxStorageBuffersPerShaderStage'
: 'maxStorageTexturesPerShaderStage';
const perStageLimit = device.limits[perStageLimitName];

t.debug(`${limit}(${inStageLimit}), ${perStageLimitName}(${perStageLimit})`);

t.skipIf(inStageLimit === 0, `${limit} is 0`);
t.skipIf(
!(inStageLimit < perStageLimit),
`${limit}(${inStageLimit}) is not less than ${perStageLimitName}(${perStageLimit})`
);

const typeWGSLFn = isBuffer
? (i: number) => `var<storage, read> v${i}: f32;`
: (i: number) => `var v${i}: texture_storage_2d<r32float, read>;`;

const count = inStageLimit + extra;
const code = `
${range(count, i => `@group(0) @binding(${i}) ${typeWGSLFn(i)}`).join('\n')}

fn useResources() {
${range(count, i => `_ = v${i};`).join('\n')}
}

@vertex fn vsNoUse() -> @builtin(position) vec4f {
return vec4f(0);
}

@vertex fn vsUse() -> @builtin(position) vec4f {
useResources();
return vec4f(0);
}

@fragment fn fsNoUse() -> @location(0) vec4f {
return vec4f(0);
}

@fragment fn fsUse() -> @location(0) vec4f {
useResources();
return vec4f(0);
}
`;

const module = device.createShaderModule({ code });

const isFragment = limit.includes('Fragment');
const pipelineDescriptor: GPURenderPipelineDescriptor = {
layout: 'auto',
vertex: {
module,
entryPoint: isFragment ? 'vsNoUse' : 'vsUse',
},
fragment: {
module,
entryPoint: isFragment ? 'fsUse' : 'fsNoUse',
targets: [{ format: 'rgba8unorm' }],
},
};

const success = extra === 0;
t.doCreateRenderPipelineTest(async, success, pipelineDescriptor);
});
Loading
Loading