Compat: Skip texture sync tests that use storage textures if 0 #4104
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It's not clear to me if writing to a storage texture is important for the render-pass-encoder and render-bundle-encoder or if there should be more cases
Right now
render-pass-encoder
andrender-bundle-encoder
write directly to a storage texture, another case could instead render to that texture instead as a colorAttachment. I guess that's covered by theattachment-store
andattachment-resolve
cases though.In any case, this PR makes the test skip using storage textures if the device doesn't have any.