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Compat: Skip texture sync tests that use storage textures if 0 #4104

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merged 1 commit into from
Dec 19, 2024

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greggman
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@greggman greggman commented Dec 18, 2024

It's not clear to me if writing to a storage texture is important for the render-pass-encoder and render-bundle-encoder or if there should be more cases

Right now render-pass-encoder and render-bundle-encoder write directly to a storage texture, another case could instead render to that texture instead as a colorAttachment. I guess that's covered by the attachment-store and attachment-resolve cases though.

In any case, this PR makes the test skip using storage textures if the device doesn't have any.

@greggman greggman requested a review from shrekshao December 19, 2024 01:19
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LGTM

@greggman greggman enabled auto-merge (squash) December 19, 2024 01:41
@greggman greggman merged commit 3c73a4b into gpuweb:main Dec 19, 2024
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@greggman greggman deleted the texture_sync branch December 19, 2024 01:47
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2 participants