Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Compat: stop using storage buffer when reading texture mix weights #4067

Merged
merged 1 commit into from
Nov 28, 2024

Conversation

greggman
Copy link
Contributor

storage buffers in both vertex and fragment shaders are optional

@greggman greggman requested a review from shrekshao November 27, 2024 20:57
Copy link
Contributor

@shrekshao shrekshao left a comment

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

LGTM

@greggman greggman force-pushed the stop-using-storage-buffers branch from 291bbe3 to f378e2d Compare November 28, 2024 00:57
@greggman greggman enabled auto-merge (squash) November 28, 2024 00:57
@greggman greggman merged commit 68633ee into gpuweb:main Nov 28, 2024
1 check passed
@greggman greggman deleted the stop-using-storage-buffers branch November 28, 2024 01:36
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

Successfully merging this pull request may close these issues.

2 participants