Include depth textures in more tests #3995
Merged
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Depth textures were excluded originally because there was no way to fill one via copyBufferToTexture. We added a way to fill them later which was used for the textureLoad tests. Now going back and enabling them for other tests.
Note that might be better to move minFilter to a case instead of a subcase but that would break all expectations in CQs so it seemed best to filter these in the test itself.