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Include depth textures in more tests #3995

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merged 1 commit into from
Oct 15, 2024

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greggman
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Depth textures were excluded originally because there was no way to fill one via copyBufferToTexture. We added a way to fill them later which was used for the textureLoad tests. Now going back and enabling them for other tests.

Note that might be better to move minFilter to a case instead of a subcase but that would break all expectations in CQs so it seemed best to filter these in the test itself.

@greggman greggman requested review from kainino0x and shrekshao and removed request for kainino0x October 11, 2024 08:16
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LGTM

Depth textures were excluded originally because there
was no way to fill one via copyBufferToTexture. We added
a way to fill them later which was used for the textureLoad
tests. Now going back and enabling them for other tests.

Note that might be better to move minFilter to a case instead
of a subcase but that would break all expectations in CQs
so it seemed best to filter these in the test itself.
@greggman greggman force-pushed the include-depth-in-more-tests branch from 16909c3 to 4851306 Compare October 15, 2024 00:44
@greggman greggman enabled auto-merge (squash) October 15, 2024 00:44
@greggman greggman merged commit c087b55 into gpuweb:main Oct 15, 2024
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@greggman greggman deleted the include-depth-in-more-tests branch October 15, 2024 00:58
teoxoy pushed a commit to mozilla/gpuweb-cts that referenced this pull request Oct 25, 2024
Depth textures were excluded originally because there
was no way to fill one via copyBufferToTexture. We added
a way to fill them later which was used for the textureLoad
tests. Now going back and enabling them for other tests.

Note that might be better to move minFilter to a case instead
of a subcase but that would break all expectations in CQs
so it seemed best to filter these in the test itself.
teoxoy pushed a commit to mozilla/gpuweb-cts that referenced this pull request Oct 25, 2024
Depth textures were excluded originally because there
was no way to fill one via copyBufferToTexture. We added
a way to fill them later which was used for the textureLoad
tests. Now going back and enabling them for other tests.

Note that might be better to move minFilter to a case instead
of a subcase but that would break all expectations in CQs
so it seemed best to filter these in the test itself.
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2 participants