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Switch compat WGSL errors to pipeline errors #3894

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Original file line number Diff line number Diff line change
@@ -0,0 +1,309 @@
export const description = `
Tests limitations of createShaderModule in compat mode.
`;

import { makeTestGroup } from '../../../../../common/framework/test_group.js';
import { keysOf } from '../../../../../common/util/data_tables.js';
import { kCompatModeUnsupportedStorageTextureFormats } from '../../../../format_info.js';
import { CompatibilityTest } from '../../../compatibility_test.js';

export const g = makeTestGroup(CompatibilityTest);

g.test('sample_mask')
.desc(
`
Tests that you can not create a render pipeline that uses sample_mask in compat mode.

- Test that a pipeline with a shader that uses sample_mask fails.
- Test that a pipeline that references a module that has a shader that uses sample_mask
but the pipeline does not reference that shader succeeds.
`
)
.params(u =>
u
.combine('entryPoint', ['fsWithoutSampleMaskUsage', 'fsWithSampleMaskUsage'] as const)
.combine('async', [false, true] as const)
)
.fn(t => {
const { entryPoint, async } = t.params;
const module = t.device.createShaderModule({
code: `
@vertex fn vs() -> @builtin(position) vec4f {
return vec4f(1);
}
struct Output {
@builtin(sample_mask) mask_out: u32,
@location(0) color : vec4f,
}
@fragment fn fsWithoutSampleMaskUsage() -> @location(0) vec4f {
return vec4f(1.0, 1.0, 1.0, 1.0);
}
@fragment fn fsWithSampleMaskUsage() -> Output {
var o: Output;
// We need to make sure this sample_mask isn't optimized out even if its value equals "no op".
o.mask_out = 0xFFFFFFFFu;
o.color = vec4f(1.0, 1.0, 1.0, 1.0);
return o;
}
`,
});
const isValid = !t.isCompatibility || entryPoint === 'fsWithoutSampleMaskUsage';
t.doCreateRenderPipelineTest(async, isValid, {
layout: 'auto',
vertex: { module },
fragment: {
module,
entryPoint,
targets: [{ format: 'rgba8unorm' }],
},
});
});

g.test('sample_index')
.desc(
`
Tests that you can not create a render pipeline that uses sample_index in compat mode.

- Test that a pipeline with a shader that uses sample_index fails.
- Test that a pipeline that references a module that has a shader that uses sample_index
but the pipeline does not reference that shader succeeds.
`
)
.params(u =>
u
.combine('entryPoint', ['fsWithoutSampleIndexUsage', 'fsWithSampleIndexUsage'] as const)
.combine('async', [false, true] as const)
)
.fn(t => {
const { entryPoint, async } = t.params;

const module = t.device.createShaderModule({
code: `
@vertex fn vs() -> @builtin(position) vec4f {
return vec4f(1);
}
@fragment fn fsWithoutSampleIndexUsage() -> @location(0) vec4f {
return vec4f(0);
}
@fragment fn fsWithSampleIndexUsage(@builtin(sample_index) sampleIndex: u32) -> @location(0) vec4f {
_ = sampleIndex;
return vec4f(0);
}
`,
});

const isValid = !t.isCompatibility || entryPoint === 'fsWithoutSampleIndexUsage';
t.doCreateRenderPipelineTest(async, isValid, {
layout: 'auto',
vertex: { module },
fragment: {
module,
entryPoint,
targets: [{ format: 'rgba8unorm' }],
},
});
});

g.test('interpolate')
.desc(
`Tests that you can not create a render pipeline that uses interpolate(linear), interpolate(...,sample),
interpolate(flat), nor interpolate(flat, first) in compat mode.`
)
.params(u =>
u
.combineWithParams([
{ success: false, interpolate: '@interpolate(linear)' },
{ success: false, interpolate: '@interpolate(linear, sample)' },
{ success: false, interpolate: '@interpolate(perspective, sample)' },
{ success: false, interpolate: '@interpolate(flat)' },
{ success: false, interpolate: '@interpolate(flat, first)' },
{ success: true, interpolate: '@interpolate(flat, either)' },
] as const)
.combine('entryPoint', [
'fsWithoutInterpolationUsage',
'fsWithInterpolationUsage1',
'fsWithInterpolationUsage2',
'fsWithInterpolationUsage3',
] as const)
.combine('async', [false, true] as const)
)
.fn(t => {
const { interpolate, success, entryPoint, async } = t.params;

const module = t.device.createShaderModule({
code: `
struct Vertex {
@builtin(position) pos: vec4f,
@location(0) ${interpolate} color : vec4f,
};
@vertex fn vs() -> Vertex {
var v: Vertex;
v.pos = vec4f(1);
v.color = vec4f(1);
return v;
}
@fragment fn fsWithoutInterpolationUsage() -> @location(0) vec4f {
return vec4f(1);
}
@fragment fn fsWithInterpolationUsage1(v: Vertex) -> @location(0) vec4f {
return vec4f(1);
}
@fragment fn fsWithInterpolationUsage2(v: Vertex) -> @location(0) vec4f {
return v.pos;
}
@fragment fn fsWithInterpolationUsage3(v: Vertex) -> @location(0) vec4f {
return v.color;
}
`,
});

const isValid = success || !t.isCompatibility || entryPoint === 'fsWithoutInterpolationUsage';
t.doCreateRenderPipelineTest(async, isValid, {
layout: 'auto',
vertex: { module },
fragment: {
entryPoint,
module,
targets: [{ format: 'rgba8unorm' }],
},
});
});

g.test('unsupportedStorageTextureFormats,computePipeline')
.desc(
`Tests that you can not create a compute pipeline that uses an
unsupported storage texture format in compat mode.`
)
.params(u =>
u
.combine('format', kCompatModeUnsupportedStorageTextureFormats)
.combine('entryPoint', ['csWithoutStorageUsage', 'csWithStorageUsage'] as const)
.combine('async', [false, true] as const)
)
.fn(t => {
const { format, entryPoint, async } = t.params;

const module = t.device.createShaderModule({
code: `
@group(0) @binding(0) var s: texture_storage_2d<${format}, read>;
@compute @workgroup_size(1) fn csWithoutStorageUsage() {
}
@compute @workgroup_size(1) fn csWithStorageUsage() {
_ = textureLoad(s, vec2u(0));
}
`,
});

const isValid = !t.isCompatibility || entryPoint === 'csWithoutStorageUsage';
t.doCreateComputePipelineTest(async, isValid, {
layout: 'auto',
compute: { module, entryPoint },
});
});

g.test('unsupportedStorageTextureFormats,renderPipeline')
.desc(
`Tests that you can not create a render pipeline that uses an
unsupported storage texture format in compat mode.`
)
.params(u =>
u
.combine('format', kCompatModeUnsupportedStorageTextureFormats)
.combine('entryPoint', ['vsWithoutStorageUsage', 'vsWithStorageUsage'] as const)
.combine('async', [false, true] as const)
)
.fn(t => {
const { format, entryPoint, async } = t.params;

const module = t.device.createShaderModule({
code: `
@group(0) @binding(0) var s: texture_storage_2d<${format}, read>;
@vertex fn vsWithoutStorageUsage() -> @builtin(position) vec4f {
return vec4f(0);
}
@vertex fn vsWithStorageUsage() -> @builtin(position) vec4f {
_ = textureLoad(s, vec2u(0));
return vec4f(0);
}
`,
});

const isValid = !t.isCompatibility || entryPoint === 'vsWithoutStorageUsage';
t.doCreateRenderPipelineTest(async, isValid, {
layout: 'auto',
vertex: { module, entryPoint },
});
});

const kDepthTextureTypeToParams = {
texture_depth_2d: 'vec2u(0), 0',
texture_depth_2d_array: 'vec2u(0), 0, 0',
texture_depth_multisampled_2d: 'vec2u(0), 0',
} as const;
const kDepthTextureTypes = keysOf(kDepthTextureTypeToParams);

g.test('textureLoad_with_depth_textures,computePipeline')
.desc(
`Tests that you can not create a compute pipeline that uses textureLoad with a depth texture in compat mode.`
)
.params(u =>
u
.combine('type', kDepthTextureTypes)
.combine('entryPoint', ['csWithoutDepthUsage', 'csWithDepthUsage'] as const)
.combine('async', [false, true] as const)
)
.fn(t => {
const { type, entryPoint, async } = t.params;
const params = kDepthTextureTypeToParams[type];

const module = t.device.createShaderModule({
code: `
@group(0) @binding(0) var t: ${type};
@compute @workgroup_size(1) fn csWithoutDepthUsage() {
}
@compute @workgroup_size(1) fn csWithDepthUsage() {
_ = textureLoad(t, ${params});
}
`,
});

const isValid = !t.isCompatibility;
t.doCreateComputePipelineTest(async, isValid, {
layout: 'auto',
compute: { module, entryPoint },
});
});

g.test('textureLoad_with_depth_textures,renderPipeline')
.desc(
`Tests that you can not create a render pipeline that uses textureLoad with a depth texture in compat mode.`
)
.params(u =>
u
.combine('type', kDepthTextureTypes)
.combine('entryPoint', ['vsWithoutDepthUsage', 'vsWithDepthUsage'] as const)
.combine('async', [false, true] as const)
)
.fn(t => {
const { type, entryPoint, async } = t.params;
const params = kDepthTextureTypeToParams[type];

const module = t.device.createShaderModule({
code: `
@group(0) @binding(0) var t: ${type};
@vertex fn vsWithoutDepthUsage() -> @builtin(position) vec4f {
return vec4f(0);
}
@vertex fn vsWithDepthUsage() -> @builtin(position) vec4f {
_ = textureLoad(t, ${params});
return vec4f(0);
}
`,
});

const isValid = !t.isCompatibility;
t.doCreateRenderPipelineTest(async, isValid, {
layout: 'auto',
vertex: { module, entryPoint },
});
});
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