shader/execution: Fix struct padding for f16
s
#3488
Merged
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wgslMembers()
was using ani32
to pad the structure to its alignment, howeveri32
has an alignment and size of 4 bytes. If the structure holds an odd number off16
scalars, theni32
cannot be used for this padding due to the 4-byte size and alignment. Pad withf16
if the padding is an odd multiple of 2 bytes.Requirements for PR author:
.unimplemented()
./** documented */
and new helper files are found inhelper_index.txt
.Requirements for reviewer sign-off:
When landing this PR, be sure to make any necessary issue status updates.