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Adjust fragment state blend factor and write mask validation #3217
Adjust fragment state blend factor and write mask validation #3217
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Sorry, I just reread the spec and I think I misinterpreted this the other day.
IIUC actually the only case where writeMask=0 makes it valid is when the fragment shader has no output to that location. If it has output to that location, then the writeMask isn't checked by the validation in the spec.
https://gpuweb.github.io/gpuweb/#abstract-opdef-validating-gpufragmentstate
I do believe we could loosen the validation in the way that you've done here, but it would require a spec change.
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I think you are right. The "Otherwise..." is at the same level as
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For reference the spec issue was gpuweb/gpuweb#2013