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* webgpu,shader,validation,types,textures * switch param order, filter out bgra8unorm * fix listing_meta * add bgra8unorm * reinterpret spec fixes * Fix comment * fix const
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Original file line number | Diff line number | Diff line change |
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export const description = ` | ||
Validation tests for various texture types in shaders. | ||
TODO: | ||
- Sampled Texture Types | ||
- Multisampled Texture Types | ||
- External Sampled Texture Types | ||
- Depth Texture Types | ||
- Sampler Types | ||
`; | ||
|
||
import { makeTestGroup } from '../../../../common/framework/test_group.js'; | ||
import { | ||
isTextureFormatUsableAsStorageFormat, | ||
kAllTextureFormats, | ||
kColorTextureFormats, | ||
kTextureFormatInfo, | ||
} from '../../../format_info.js'; | ||
import { getPlainTypeInfo } from '../../../util/shader.js'; | ||
import { ShaderValidationTest } from '../shader_validation_test.js'; | ||
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export const g = makeTestGroup(ShaderValidationTest); | ||
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g.test('texel_formats') | ||
.desc( | ||
'Test channels and channel format of various texel formats when using as the storage texture format' | ||
) | ||
.params(u => | ||
u | ||
.combine('format', kColorTextureFormats) | ||
.filter(p => kTextureFormatInfo[p.format].color.storage) | ||
.beginSubcases() | ||
.combine('shaderScalarType', ['f32', 'u32', 'i32', 'bool', 'f16'] as const) | ||
) | ||
.beforeAllSubcases(t => { | ||
if (t.params.shaderScalarType === 'f16') { | ||
t.selectDeviceOrSkipTestCase({ requiredFeatures: ['shader-f16'] }); | ||
} | ||
|
||
if (!isTextureFormatUsableAsStorageFormat(t.params.format, t.isCompatibility)) { | ||
t.skip('storage usage is unsupported'); | ||
} | ||
}) | ||
.fn(t => { | ||
const { format, shaderScalarType } = t.params; | ||
const info = kTextureFormatInfo[format]; | ||
const validShaderScalarType = getPlainTypeInfo(info.color.type); | ||
const shaderValueType = `vec4<${shaderScalarType}>`; | ||
const wgsl = ` | ||
@group(0) @binding(0) var tex: texture_storage_2d<${format}, read>; | ||
@compute @workgroup_size(1) fn main() { | ||
let v : ${shaderValueType} = textureLoad(tex, vec2u(0)); | ||
_ = v; | ||
} | ||
`; | ||
t.expectCompileResult(validShaderScalarType === shaderScalarType, wgsl); | ||
}); | ||
|
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g.test('texel_formats,as_value') | ||
.desc('Test that texel format cannot be used as value') | ||
.fn(t => { | ||
const wgsl = ` | ||
@compute @workgroup_size(1) fn main() { | ||
var i = rgba8unorm; | ||
} | ||
`; | ||
t.expectCompileResult(false, wgsl); | ||
}); | ||
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const kAccessModes = ['read', 'write', 'read_write']; | ||
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g.test('storage_texture_types') | ||
.desc( | ||
`Test that for texture_storage_xx<format, access> | ||
- format must be an enumerant for one of the texel formats for storage textures | ||
- access must be an enumerant for one of the access modes | ||
Besides, the shader compilation should always pass regardless of whether the format supports the usage indicated by the access or not. | ||
` | ||
) | ||
.params(u => | ||
u.combine('access', [...kAccessModes, 'storage'] as const).combine('format', kAllTextureFormats) | ||
) | ||
.fn(t => { | ||
const { format, access } = t.params; | ||
const info = kTextureFormatInfo[format]; | ||
const isFormatValid = | ||
info.color?.storage || info.depth?.storage || info.stencil?.storage || false; | ||
const isAccessValid = kAccessModes.includes(access); | ||
const wgsl = `@group(0) @binding(0) var tex: texture_storage_2d<${format}, ${access}>;`; | ||
t.expectCompileResult(isFormatValid && isAccessValid, wgsl); | ||
}); |