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Fix scaling issue in canvas image rendering test (#3236)
IIUC the issue is scaling can happen edge cases, especially given some APIs render with flipped Y so in the pixelated/crisp-edges case they might choose a different edge than the canvas API. Making the display size exactly double the rendered size seems like it might solve this issue. The test would still show a difference between image-rendering: initial and image-rendeirng: pixelated / crisp-edges but should probably not show any difference otherwise
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