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Val: bindable resource type compatibility between pipeline layout and…
… shader (#3239) * Add validation tests about pipeline layout and shader declaration * Add validation tests about the compatibility with pipeline layout and shader * Address reviewer's comments
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@@ -1,14 +1,293 @@ | ||
export const description = ` | ||
TODO: | ||
- interface matching between pipeline layout and shader | ||
- x= {compute, vertex, fragment, vertex+fragment}, visibilities | ||
- x= bind group index values, binding index values, multiple bindings | ||
- x= types of bindings | ||
- x= {equal, superset, subset} | ||
- x= {superset, subset} | ||
`; | ||
|
||
import { makeTestGroup } from '../../../common/framework/test_group.js'; | ||
import { | ||
kShaderStageCombinations, | ||
kShaderStages, | ||
ValidBindableResource, | ||
} from '../../capability_info.js'; | ||
import { GPUConst } from '../../constants.js'; | ||
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import { ValidationTest } from './validation_test.js'; | ||
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export const g = makeTestGroup(ValidationTest); | ||
type BindableResourceType = ValidBindableResource | 'readonlyStorageBuf'; | ||
const kBindableResources = [ | ||
'uniformBuf', | ||
'storageBuf', | ||
'readonlyStorageBuf', | ||
'filtSamp', | ||
'nonFiltSamp', | ||
'compareSamp', | ||
'sampledTex', | ||
'sampledTexMS', | ||
'readonlyStorageTex', | ||
'writeonlyStorageTex', | ||
'readwriteStorageTex', | ||
] as const; | ||
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const bindGroupLayoutEntryContents = { | ||
compareSamp: { | ||
sampler: { | ||
type: 'comparison', | ||
}, | ||
}, | ||
filtSamp: { | ||
sampler: { | ||
type: 'filtering', | ||
}, | ||
}, | ||
nonFiltSamp: { | ||
sampler: { | ||
type: 'non-filtering', | ||
}, | ||
}, | ||
sampledTex: { | ||
texture: { | ||
sampleType: 'unfilterable-float', | ||
}, | ||
}, | ||
sampledTexMS: { | ||
texture: { | ||
sampleType: 'unfilterable-float', | ||
multisampled: true, | ||
}, | ||
}, | ||
storageBuf: { | ||
buffer: { | ||
type: 'storage', | ||
}, | ||
}, | ||
readonlyStorageBuf: { | ||
buffer: { | ||
type: 'read-only-storage', | ||
}, | ||
}, | ||
uniformBuf: { | ||
buffer: { | ||
type: 'uniform', | ||
}, | ||
}, | ||
readonlyStorageTex: { | ||
storageTexture: { | ||
format: 'r32float', | ||
access: 'read-only', | ||
}, | ||
}, | ||
writeonlyStorageTex: { | ||
storageTexture: { | ||
format: 'r32float', | ||
access: 'write-only', | ||
}, | ||
}, | ||
readwriteStorageTex: { | ||
storageTexture: { | ||
format: 'r32float', | ||
access: 'read-write', | ||
}, | ||
}, | ||
} as const; | ||
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class F extends ValidationTest { | ||
createPipelineLayout( | ||
bindingInPipelineLayout: BindableResourceType, | ||
visibility: number | ||
): GPUPipelineLayout { | ||
return this.device.createPipelineLayout({ | ||
bindGroupLayouts: [ | ||
this.device.createBindGroupLayout({ | ||
entries: [ | ||
{ | ||
binding: 0, | ||
visibility, | ||
...bindGroupLayoutEntryContents[bindingInPipelineLayout], | ||
}, | ||
], | ||
}), | ||
], | ||
}); | ||
} | ||
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GetBindableResourceShaderDeclaration(bindableResource: BindableResourceType): string { | ||
switch (bindableResource) { | ||
case 'compareSamp': | ||
return 'var tmp : sampler_comparison'; | ||
case 'filtSamp': | ||
case 'nonFiltSamp': | ||
return 'var tmp : sampler'; | ||
case 'sampledTex': | ||
return 'var tmp : texture_2d<f32>'; | ||
case 'sampledTexMS': | ||
return 'var tmp : texture_multisampled_2d<f32>'; | ||
case 'storageBuf': | ||
return 'var<storage, read_write> tmp : vec4u'; | ||
case 'readonlyStorageBuf': | ||
return 'var<storage, read> tmp : vec4u'; | ||
case 'uniformBuf': | ||
return 'var<uniform> tmp : vec4u;'; | ||
case 'readonlyStorageTex': | ||
return 'var tmp : texture_storage_2d<r32float, read>'; | ||
case 'writeonlyStorageTex': | ||
return 'var tmp : texture_storage_2d<r32float, write>'; | ||
case 'readwriteStorageTex': | ||
return 'var tmp : texture_storage_2d<r32float, read_write>'; | ||
} | ||
} | ||
} | ||
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const BindingResourceCompatibleWithShaderStages = function ( | ||
bindingResource: BindableResourceType, | ||
shaderStages: number | ||
): boolean { | ||
if ((shaderStages & GPUConst.ShaderStage.VERTEX) > 0) { | ||
switch (bindingResource) { | ||
case 'writeonlyStorageTex': | ||
case 'readwriteStorageTex': | ||
case 'storageBuf': | ||
return false; | ||
default: | ||
break; | ||
} | ||
} | ||
return true; | ||
}; | ||
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export const g = makeTestGroup(F); | ||
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g.test('pipeline_layout_shader_exact_match') | ||
.desc( | ||
` | ||
Test that the binding type in the pipeline layout must match the related declaration in shader. | ||
Note that read-write storage textures in the pipeline layout can match write-only storage textures | ||
in the shader. | ||
` | ||
) | ||
.params(u => | ||
u | ||
.combine('bindingInPipelineLayout', kBindableResources) | ||
.combine('bindingInShader', kBindableResources) | ||
.beginSubcases() | ||
.combine('pipelineLayoutVisibility', kShaderStageCombinations) | ||
.combine('shaderStageWithBinding', kShaderStages) | ||
.combine('isBindingStaticallyUsed', [true, false] as const) | ||
.unless( | ||
p => | ||
// We don't test using non-filtering sampler in shader because it has the same declaration | ||
// as filtering sampler. | ||
p.bindingInShader === 'nonFiltSamp' || | ||
!BindingResourceCompatibleWithShaderStages( | ||
p.bindingInPipelineLayout, | ||
p.pipelineLayoutVisibility | ||
) || | ||
!BindingResourceCompatibleWithShaderStages(p.bindingInShader, p.shaderStageWithBinding) | ||
) | ||
) | ||
.fn(t => { | ||
const { | ||
bindingInPipelineLayout, | ||
bindingInShader, | ||
pipelineLayoutVisibility, | ||
shaderStageWithBinding, | ||
isBindingStaticallyUsed, | ||
} = t.params; | ||
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const layout = t.createPipelineLayout(bindingInPipelineLayout, pipelineLayoutVisibility); | ||
const bindResourceDeclaration = `@group(0) @binding(0) ${t.GetBindableResourceShaderDeclaration( | ||
bindingInShader | ||
)}`; | ||
const staticallyUseBinding = isBindingStaticallyUsed ? '_ = tmp; ' : ''; | ||
const isAsync = false; | ||
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let success = true; | ||
if (isBindingStaticallyUsed) { | ||
success = bindingInPipelineLayout === bindingInShader; | ||
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// Filtering and non-filtering both have the same shader declaration. | ||
success ||= bindingInPipelineLayout === 'nonFiltSamp' && bindingInShader === 'filtSamp'; | ||
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// Promoting storage textures that are read-write in the layout can be readonly in the shader. | ||
success ||= | ||
bindingInPipelineLayout === 'readwriteStorageTex' && | ||
bindingInShader === 'writeonlyStorageTex'; | ||
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// The shader using the resource must be included in the visibility in the layout. | ||
success &&= (pipelineLayoutVisibility & shaderStageWithBinding) > 0; | ||
} | ||
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switch (shaderStageWithBinding) { | ||
case GPUConst.ShaderStage.COMPUTE: { | ||
const computeShader = ` | ||
${bindResourceDeclaration}; | ||
@compute @workgroup_size(1) | ||
fn main() { | ||
${staticallyUseBinding} | ||
} | ||
`; | ||
t.doCreateComputePipelineTest(isAsync, success, { | ||
layout, | ||
compute: { | ||
module: t.device.createShaderModule({ | ||
code: computeShader, | ||
}), | ||
}, | ||
}); | ||
break; | ||
} | ||
case GPUConst.ShaderStage.VERTEX: { | ||
const vertexShader = ` | ||
${bindResourceDeclaration}; | ||
@vertex | ||
fn main() -> @builtin(position) vec4f { | ||
${staticallyUseBinding} | ||
return vec4f(); | ||
} | ||
`; | ||
t.doCreateRenderPipelineTest(isAsync, success, { | ||
layout, | ||
vertex: { | ||
module: t.device.createShaderModule({ | ||
code: vertexShader, | ||
}), | ||
}, | ||
}); | ||
break; | ||
} | ||
case GPUConst.ShaderStage.FRAGMENT: { | ||
const fragmentShader = ` | ||
${bindResourceDeclaration}; | ||
@fragment | ||
fn main() -> @location(0) vec4f { | ||
${staticallyUseBinding} | ||
return vec4f(); | ||
} | ||
`; | ||
t.doCreateRenderPipelineTest(isAsync, success, { | ||
layout, | ||
vertex: { | ||
module: t.device.createShaderModule({ | ||
code: ` | ||
@vertex | ||
fn main() -> @builtin(position) vec4f { | ||
return vec4f(); | ||
}`, | ||
}), | ||
}, | ||
fragment: { | ||
module: t.device.createShaderModule({ | ||
code: fragmentShader, | ||
}), | ||
targets: [ | ||
{ | ||
format: 'rgba8unorm', | ||
}, | ||
], | ||
}, | ||
}); | ||
break; | ||
} | ||
} | ||
}); |
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