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Reduce the number of shader modules used in texture tests (#3910)
This change reduces the number of shader modules created by 2 orders of magnitude. The issue is offsets must be constants so randomly generating them makes a new shader. This makes them less random so they are the same per test. So for example: webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:* goes from 1197 shader modules to 4
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