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src/webgpu/shader/validation/expression/call/builtin/textureSample.spec.ts
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const builtin = 'textureSample'; | ||
export const description = ` | ||
Validation tests for the ${builtin}() builtin. | ||
* test textureSample coords parameter must be correct type | ||
* test textureSample array_index parameter must be correct type | ||
* test textureSample coords parameter must be correct type | ||
* test textureSample offset parameter must be correct type | ||
* test textureSample offset parameter must be a const-expression | ||
* test textureSample offset parameter must be between -8 and +7 inclusive | ||
`; | ||
|
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import { makeTestGroup } from '../../../../../../common/framework/test_group.js'; | ||
import { keysOf, objectsToRecord } from '../../../../../../common/util/data_tables.js'; | ||
import { | ||
kConcreteIntegerScalarsAndVectors, | ||
kConvertableToFloatScalarsAndVectors, | ||
} from '../../../../../util/conversion.js'; | ||
import { ShaderValidationTest } from '../../../shader_validation_test.js'; | ||
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type TextureSampleParams = { | ||
coords: string; | ||
array_index?: boolean; | ||
offset?: string; | ||
}; | ||
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const kValidTextureSampleParameterTypes: { [n: string]: TextureSampleParams } = { | ||
'texture_1d<f32>': { coords: 'f32' }, | ||
'texture_2d<f32>': { coords: 'vec2<f32>', offset: 'vec2<i32>' }, | ||
'texture_2d_array<f32>': { coords: 'vec2<f32>', array_index: true, offset: 'vec2<i32>' }, | ||
'texture_3d<f32>': { coords: 'vec3<f32>', offset: 'vec3<i32>' }, | ||
'texture_cube<f32>': { coords: 'vec3<f32>' }, | ||
'texture_cube_array<f32>': { coords: 'vec3<f32>', array_index: true }, | ||
texture_depth_2d: { coords: 'vec2<f32>', offset: 'vec2<i32>' }, | ||
texture_depth_2d_array: { coords: 'vec2<f32>', array_index: true }, | ||
texture_depth_cube: { coords: 'vec3<f32>' }, | ||
texture_depth_cube_array: { coords: 'vec3<f32>', array_index: true }, | ||
} as const; | ||
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const kTextureTypes = keysOf(kValidTextureSampleParameterTypes); | ||
const kValuesTypes = objectsToRecord([ | ||
...kConvertableToFloatScalarsAndVectors, | ||
...kConcreteIntegerScalarsAndVectors, | ||
] as const); | ||
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function innerType(type: string) { | ||
const angleNdx = type.indexOf('<'); | ||
return type.substring(angleNdx + 1, type.length - (angleNdx >= 0 ? 1 : 0)); | ||
} | ||
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// Replace with non-hacky version | ||
function isConvertible(src: string, dst: string) { | ||
if (src === dst) { | ||
return true; | ||
} | ||
const angleNdx = src.indexOf('<'); | ||
if (src.substring(0, angleNdx) !== dst.substring(0, angleNdx)) { | ||
return false; | ||
} | ||
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src = src.substring(angleNdx + 1, src.length - (angleNdx >= 0 ? 1 : 0)); | ||
dst = dst.substring(angleNdx + 1, dst.length - (angleNdx >= 0 ? 1 : 0)); | ||
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switch (src) { | ||
case 'abstract-float': | ||
switch (dst) { | ||
case 'abstract-float': | ||
case 'f16': | ||
case 'f32': | ||
case 'f64': | ||
return true; | ||
default: | ||
return false; | ||
} | ||
case 'abstract-int': | ||
switch (dst) { | ||
case 'abstract-int': | ||
case 'abstract-float': | ||
case 'f16': | ||
case 'f32': | ||
case 'f64': | ||
case 'u16': | ||
case 'u32': | ||
case 'u8': | ||
case 'i16': | ||
case 'i32': | ||
case 'i8': | ||
return true; | ||
default: | ||
return false; | ||
} | ||
default: | ||
return false; | ||
} | ||
} | ||
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export const g = makeTestGroup(ShaderValidationTest); | ||
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g.test('coords_argument') | ||
.desc( | ||
` | ||
Validates that only incorrect coords arguments are rejected by ${builtin} | ||
` | ||
) | ||
.params(u => | ||
u | ||
.combine('textureType', kTextureTypes) | ||
.combine('coordType', keysOf(kValuesTypes)) | ||
.beginSubcases() | ||
.combine('value', [-1, 0, 1] as const) | ||
.expand('offset', ({ textureType }) => { | ||
const offset = kValidTextureSampleParameterTypes[textureType].offset; | ||
return offset ? ['', offset] : ['']; | ||
}) | ||
) | ||
.fn(t => { | ||
const { textureType, coordType, value, offset } = t.params; | ||
const args = [kValuesTypes[coordType].create(value)]; | ||
const { array_index, coords } = kValidTextureSampleParameterTypes[textureType]; | ||
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const coordWGSL = args.map(arg => arg.wgsl()).join(', '); | ||
const arrayWGSL = array_index ? ', 0' : ''; | ||
const offsetWGSL = offset ? `, ${offset}(0)` : ''; | ||
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const code = ` | ||
@group(0) @binding(0) var s: sampler; | ||
@group(0) @binding(1) var t: ${textureType}; | ||
@fragment fn fs() -> @location(0) vec4f { | ||
let v = textureSample(t, s, ${coordWGSL}${arrayWGSL}${offsetWGSL}); | ||
return vec4f(0); | ||
} | ||
`; | ||
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const expectSuccess = isConvertible(coordType, coords); | ||
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t.expectCompileResult(expectSuccess, code); | ||
}); | ||
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g.test('array_index_argument') | ||
.desc( | ||
` | ||
Validates that only incorrect array_index arguments are rejected by ${builtin} | ||
` | ||
) | ||
.params(u => | ||
u | ||
.combine('textureType', kTextureTypes) | ||
// filter out types with no array_index | ||
.filter(({ textureType }) => !!kValidTextureSampleParameterTypes[textureType].array_index) | ||
.combine('arrayIndexType', keysOf(kValuesTypes)) | ||
.beginSubcases() | ||
.combine('value', [-9, -8, 0, 7, 8]) | ||
) | ||
.fn(t => { | ||
const { textureType, arrayIndexType, value } = t.params; | ||
const args = [kValuesTypes[arrayIndexType].create(value)]; | ||
const { coords, offset = '' } = kValidTextureSampleParameterTypes[textureType]; | ||
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const coordWGSL = `${coords}(0)`; | ||
const arrayWGSL = args.map(arg => arg.wgsl()).join(', '); | ||
const offsetWGSL = offset ? `, ${offset}(0)` : ''; | ||
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const code = ` | ||
@group(0) @binding(0) var s: sampler; | ||
@group(0) @binding(1) var t: ${textureType}; | ||
@fragment fn fs() -> @location(0) vec4f { | ||
let v = textureSample(t, s, ${coordWGSL}, ${arrayWGSL}${offsetWGSL}); | ||
return vec4f(0); | ||
} | ||
`; | ||
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const expectSuccess = | ||
isConvertible(arrayIndexType, 'i32') || isConvertible(arrayIndexType, 'u32'); | ||
t.expectCompileResult(expectSuccess, code); | ||
}); | ||
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g.test('offset_argument') | ||
.desc( | ||
` | ||
Validates that only incorrect offset arguments are rejected by ${builtin} | ||
` | ||
) | ||
.params(u => | ||
u | ||
.combine('textureType', kTextureTypes) | ||
// filter out types with no offset | ||
.filter( | ||
({ textureType }) => kValidTextureSampleParameterTypes[textureType].offset !== undefined | ||
) | ||
.combine('offsetType', keysOf(kValuesTypes)) | ||
.beginSubcases() | ||
.combine('value', [-9, -8, 0, 7, 8]) | ||
) | ||
.fn(t => { | ||
const { textureType, offsetType, value } = t.params; | ||
const args = [kValuesTypes[offsetType].create(value)]; | ||
const { coords, array_index, offset = '' } = kValidTextureSampleParameterTypes[textureType]; | ||
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const coordWGSL = `${coords}(0)`; | ||
const arrayWGSL = array_index ? ', 0' : ''; | ||
const offsetWGSL = args.map(arg => arg.wgsl()).join(', '); | ||
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const code = ` | ||
@group(0) @binding(0) var s: sampler; | ||
@group(0) @binding(1) var t: ${textureType}; | ||
@fragment fn fs() -> @location(0) vec4f { | ||
let v = textureSample(t, s, ${coordWGSL}${arrayWGSL}, ${offsetWGSL}); | ||
return vec4f(0); | ||
} | ||
`; | ||
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const expectSuccess = isConvertible(offsetType, offset) && value >= -8 && value <= 7; | ||
t.expectCompileResult(expectSuccess, code); | ||
}); | ||
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g.test('offset_argument,non_const') | ||
.desc( | ||
` | ||
Validates that only non-const offset arguments are rejected by ${builtin} | ||
` | ||
) | ||
.params(u => | ||
u | ||
.combine('textureType', kTextureTypes) | ||
.combine('varType', ['c', 'u', 'l']) | ||
// filter out types with no offset | ||
.filter( | ||
({ textureType }) => kValidTextureSampleParameterTypes[textureType].offset !== undefined | ||
) | ||
) | ||
.fn(t => { | ||
const { textureType, varType } = t.params; | ||
const { coords, array_index, offset = '' } = kValidTextureSampleParameterTypes[textureType]; | ||
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const coordWGSL = `${coords}(0)`; | ||
const arrayWGSL = array_index ? ', 0' : ''; | ||
const offsetWGSL = `${offset}(${varType})`; | ||
const castWGSL = innerType(offset); | ||
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const code = ` | ||
@group(0) @binding(0) var s: sampler; | ||
@group(0) @binding(1) var t: ${textureType}; | ||
@group(0) @binding(2) var<uniform> u: ${offset}; | ||
@fragment fn fs(@builtin(position) p: vec4f) -> @location(0) vec4f { | ||
const c = 1; | ||
let l = ${offset}(${castWGSL}(p.x)); | ||
let v = textureSample(t, s, ${coordWGSL}${arrayWGSL}, ${offsetWGSL}); | ||
return vec4f(0); | ||
} | ||
`; | ||
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const expectSuccess = varType === 'c'; | ||
t.expectCompileResult(expectSuccess, code); | ||
}); |