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Add shader execution tests about
clip_distances
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src/webgpu/shader/execution/shader_io/vertex_builtins.spec.ts
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export const description = `Test vertex shader builtin variables | ||
* test builtin(clip_distances) | ||
`; | ||
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import { makeTestGroup } from '../../../../common/framework/test_group.js'; | ||
import { GPUTest, TextureTestMixin } from '../../../gpu_test.js'; | ||
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class VertexBuiltinTest extends TextureTestMixin(GPUTest) {} | ||
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export const g = makeTestGroup(VertexBuiltinTest); | ||
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g.test('outputs,clip_distances') | ||
.desc( | ||
` | ||
Test vertex shader builtin(clip_distances) values. | ||
In the tests, we draw a square with two triangles (top-right and bottom left), whose vertices | ||
have different clip distances values. (Top Left: -1, Bottom Right: 1 Top Right & Bottom Left: 0) | ||
1. The clip distances values of the pixels in the top-left region should be less than 0 so these | ||
pixels will all be invisible | ||
2. The clip distances values of the pixels on the top-right-to-bottom-left diagonal line should | ||
be equal to 0 | ||
3. The clip distances values of the pixels in the bottom-right region should be greater than 0 | ||
-1 - - - - - 0 | ||
| \\ x x | ||
| \\ x x x | ||
| \\ x x x | ||
| x x\\ x x | ||
| x x x x\\ x | ||
0 x x x x x 1 | ||
` | ||
) | ||
.params(u => u.combine('clipDistances', [1, 2, 3, 4, 5, 6, 7, 8] as const)) | ||
.beforeAllSubcases(t => { | ||
t.selectDeviceOrSkipTestCase('clip-distances'); | ||
}) | ||
.fn(t => { | ||
const { clipDistances } = t.params; | ||
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// Draw two triangles (top-right and bottom left) into Red, whose vertices have different clip | ||
// distances values. (Top Left: -1, Bottom Right: 1 Top Right & Bottom Left: 0) | ||
const code = ` | ||
enable clip_distances; | ||
const kClipDistancesSize = ${clipDistances}; | ||
struct VertexOutputs { | ||
@builtin(position) position : vec4f, | ||
@builtin(clip_distances) clipDistances : array<f32, kClipDistancesSize>, | ||
} | ||
@vertex | ||
fn vsMain(@builtin(vertex_index) vertexIndex : u32) -> VertexOutputs { | ||
var posAndClipDistances = array( | ||
vec3f(-1.0, 1.0, -1.0), | ||
vec3f( 1.0, -1.0, 1.0), | ||
vec3f( 1.0, 1.0, 0.0), | ||
vec3f(-1.0, -1.0, 0.0), | ||
vec3f( 1.0, -1.0, 1.0), | ||
vec3f(-1.0, 1.0, -1.0)); | ||
var vertexOutput : VertexOutputs; | ||
vertexOutput.position = vec4f(posAndClipDistances[vertexIndex].xy, 0.0, 1.0); | ||
vertexOutput.clipDistances[kClipDistancesSize - 1] = posAndClipDistances[vertexIndex].z; | ||
return vertexOutput; | ||
} | ||
@fragment | ||
fn fsMain() -> @location(0) vec4f { | ||
return vec4f(1.0, 0.0, 0.0, 1.0); | ||
}`; | ||
const module = t.device.createShaderModule({ code }); | ||
const renderPipeline = t.device.createRenderPipeline({ | ||
layout: 'auto', | ||
vertex: { | ||
module, | ||
}, | ||
fragment: { | ||
module, | ||
targets: [ | ||
{ | ||
format: 'rgba8unorm', | ||
}, | ||
], | ||
}, | ||
}); | ||
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const kSize = 7; | ||
const outputTexture = t.createTextureTracked({ | ||
format: 'rgba8unorm', | ||
size: [kSize, kSize, 1] as const, | ||
usage: GPUTextureUsage.RENDER_ATTACHMENT | GPUTextureUsage.COPY_SRC, | ||
}); | ||
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// Clear outputTexture to Green | ||
const commandEncoder = t.device.createCommandEncoder(); | ||
const renderPassEncoder = commandEncoder.beginRenderPass({ | ||
colorAttachments: [ | ||
{ | ||
view: outputTexture.createView(), | ||
loadOp: 'clear', | ||
clearValue: { r: 0.0, g: 1.0, b: 0.0, a: 1.0 }, | ||
storeOp: 'store', | ||
}, | ||
], | ||
}); | ||
renderPassEncoder.setPipeline(renderPipeline); | ||
renderPassEncoder.draw(6); | ||
renderPassEncoder.end(); | ||
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const kBytesPerRow = 256; | ||
const kBytesPerPixel = 4; | ||
const outputDataSize = kBytesPerRow * (kSize - 1) + kSize * kBytesPerPixel; | ||
const outputBuffer = t.createBufferTracked({ | ||
size: outputDataSize, | ||
usage: GPUBufferUsage.COPY_SRC | GPUBufferUsage.COPY_DST, | ||
}); | ||
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commandEncoder.copyTextureToBuffer( | ||
{ | ||
texture: outputTexture, | ||
}, | ||
{ | ||
buffer: outputBuffer, | ||
bytesPerRow: kBytesPerRow, | ||
rowsPerImage: kSize, | ||
}, | ||
[kSize, kSize, 1] | ||
); | ||
t.queue.submit([commandEncoder.finish()]); | ||
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// The top-left part should be Green and the bottom-right part should be Red | ||
const expectedData = new Uint8Array(outputDataSize); | ||
for (let y = 0; y < kSize; ++y) { | ||
const baseOffset = kBytesPerRow * y; | ||
for (let x = 0; x < kSize; ++x) { | ||
const lastRed = kSize - y - 1; | ||
for (let i = 0; i < lastRed; ++i) { | ||
expectedData[baseOffset + i * 4] = 0; | ||
expectedData[baseOffset + i * 4 + 1] = 255; | ||
expectedData[baseOffset + i * 4 + 2] = 0; | ||
expectedData[baseOffset + i * 4 + 3] = 255; | ||
} | ||
for (let j = lastRed; j < kSize; ++j) { | ||
expectedData[baseOffset + j * 4] = 255; | ||
expectedData[baseOffset + j * 4 + 1] = 0; | ||
expectedData[baseOffset + j * 4 + 2] = 0; | ||
expectedData[baseOffset + j * 4 + 3] = 255; | ||
} | ||
} | ||
} | ||
t.expectGPUBufferValuesEqual(outputBuffer, expectedData); | ||
}); |