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build(deps): bump cesium from 1.94.2 to 1.102.0#225

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build(deps): bump cesium from 1.94.2 to 1.102.0#225
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Bumps cesium from 1.94.2 to 1.102.0.

Release notes

Sourced from cesium's releases.

CesiumJS 1.102

1.102 - 2023-02-01

Highlights include:

  • CesiumJS now defaults to using a WebGL2 context for rendering. WebGL2 is widely supported on all platforms and this results in better feature support across devices, especially mobile.
  • Added FeatureDetection.supportsWebgl2 to detect if a WebGL2 rendering context in the current browser.
  • Fixed label background rendering. #11040
  • Fixed a bug decoding glTF Draco attributes with quantization bits above 16. #7471

See the changelog for the complete list of changes.

CesiumJS 1.101

1.101 - 2023-01-02

Highlights include:

  • Added vertexShadowDarkness parameter to Globe to control the amount of darkness of the vertex shadow when terrain lighting is enabled. #10914
  • Added experimental support for 3D Tiles voxels with the 3DTILES_content_voxels extension. The current implementation is intended for development use, as the voxel format has not yet been finalized and is subject to breaking changes without deprecation. #10253
  • Fixed a bug where the scale of a PointPrimitive was incorrect when scaleByDistance was set to a NearFarScalar. #10912
  • Fixed glTF models with a mix of Draco and non-Draco attributes. #10936
  • Fixed a bug where billboards with alignedAxis properties were not properly aligned in 2D and Columbus View. #10965
  • Fixed a bug where *.ktx2 image loading from a URI failed. #10869
  • Fixed a bug where a Model would sometimes disappear when loaded in Columbus View. #10945

See the changelog for the complete list of changes.

CesiumJS 1.100

1.100 - 2022-12-01

Highlights include:

  • CesiumJS is now published alongside two smaller packages @cesium/engine and @cesium/widgets CesiumGS/cesium#10824

See the changelog for the complete list of changes.

CesiumJS 1.99

1.99 - 2022-11-01

Highlights include:

  • Added support for I3S 3D Object and IntegratedMesh Layers. #9634
  • Fixed a bug where the scale of a Model was being incorrectly applied to its bounding sphere. #10855
  • Fixed a bug where rendering a Model with image-based lighting while specular environment maps were unsupported caused a crash. #10859
  • Fixed a bug where request render mode was broken when a ground primitive is added. #10756

See the changelog for the complete list of changes.

... (truncated)

Changelog

Sourced from cesium's changelog.

Change Log

1.102 - 2023-02-01

@​cesium/engine

Major Announcements 📢

  • CesiumJS now defaults to using a WebGL2 context for rendering. WebGL2 is widely supported on all platforms and this results in better feature support across devices, especially mobile.
    • WebGL1 is supported. If WebGL2 is not available, CesiumJS will automatically fall back to WebGL1.
    • In order to work in a WebGL2 context, any custom materials, custom primitives or custom shaders will need to be upgraded to use GLSL 300.
    • Otherwise to request a WebGL 1 context, set requestWebgl1 to true when providing ContextOptions as shown below:
      const viewer = new Viewer("cesiumContainer", {
        contextOptions: {
          requestWebgl1: true,
        },
      });
Additions 🎉
  • Added FeatureDetection.supportsWebgl2 to detect if a WebGL2 rendering context in the current browser.
Fixes 🔧
  • Fixed label background rendering. #11040
  • Fixed a bug decoding glTF Draco attributes with quantization bits above 16. #7471
  • Fixed an edge case in viewer.flyTo when flying to a imagery layer with certain terrain providers. #10937
  • Fixed a crash in terrain sampling if any points have an undefined position due to being outside the rectangle. #10931
  • Fixed a bug where scale was not being applied to the top-level tileset geometric error. #11047
  • Updating Bing Maps top page hyperlink to Bing Maps ToU hyperlink #11049

1.101 - 2023-01-02

Major Announcements 📢

  • Starting with version 1.102, CesiumJS will default to using a WebGL2 context for rendering. WebGL2 is widely supported on all platforms and this change will result in better feature support across devices, especially mobile.
    • WebGL1 will still be supported. If WebGL2 is not available, CesiumJS will automatically fall back to WebGL1.
    • In order to work in a WebGL2 context, any custom materials, custom primitive or custom shaders will need to be upgraded to use GLSL 300.
    • Otherwise to request a WebGL 1 context, set requestWebgl1 to true when providing ContextOptions as shown below:
      const viewer = new Viewer("cesiumContainer", {
        contextOptions: {
          requestWebgl1: true,
        },
      });

@​cesium/engine

... (truncated)

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Bumps [cesium](https://github.com/CesiumGS/cesium) from 1.94.2 to 1.102.0.
- [Release notes](https://github.com/CesiumGS/cesium/releases)
- [Changelog](https://github.com/CesiumGS/cesium/blob/main/CHANGES.md)
- [Commits](CesiumGS/cesium@1.94.2...1.102)

---
updated-dependencies:
- dependency-name: cesium
  dependency-type: direct:production
  update-type: version-update:semver-minor
...

Signed-off-by: dependabot[bot] <support@github.com>
@dependabot dependabot Bot added dependencies Pull requests that update a dependency file javascript Pull requests that update Javascript code labels Feb 1, 2023
@dependabot @github

dependabot Bot commented on behalf of github Mar 2, 2023

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Superseded by #236.

@dependabot dependabot Bot closed this Mar 2, 2023
@dependabot dependabot Bot deleted the dependabot/npm_and_yarn/cesium-1.102.0 branch March 2, 2023 00:02
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