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@goto-bus-stop goto-bus-stop commented Dec 7, 2016

WIP.

This reads actions from the recorded game body. I used the IDA disassembler on AoK HD to find most of the action names, they're all written out in there for debugging purposes.

TODO:

  • Add an options parameter to allow skipping of specific action types, depending on what information we need. Could for example pass [ Action::RESEARCH => true ] to only read research actions.

Note: this does not mean the actual gameplay can be accurately reproduced. Only the network actions can, and AoE generates much more information at runtime. See #1.

  • AboutFaceFormationAction
  • AddAttributeAction
  • AddWaypointAction
  • AiOrderAction
  • AttackGroundAction
  • AttackMoveAction
  • AttackMoveTargetAction
  • AutoFormationsAction
  • BreakFormationAction
  • BuildAction
  • BuildWallAction
  • BuyCommodityAction
  • CancelBuildAction
  • ChapterAction
  • CreateAction
  • DiplomacyAction
  • DropRelicAction
  • ExploreAction
  • FlareAction
  • FollowAction
  • FormationParametersAction
  • FormFormationAction
  • GameAction
  • GateAction
  • GiveAttributeAction
  • GoBackToWorkAction
  • GroupAiOrderAction
  • GroupMultiWaypointsAction
  • GroupWaypointAction
  • GuardAction
  • InteractAction
  • LockFormationAction
  • MakeAction
  • MoveAction
  • OffboardTradeAction
  • PatrolAction
  • PauseAction
  • QueueAction
  • RepairAction
  • ResearchAction
  • ResignAction
  • SaveAction
  • ScoutAction
  • SellCommodityAction
  • SetGatherPointAction
  • SetRetreatPointAction
  • SpecialAction
  • StopAction
  • TownBellAction
  • TradeAttributeAction
  • UnitAiStateAction
  • UnitOrderAction
  • UnitTransformAction
  • UnloadAction
  • WheelFormationAction
  • WorkAction

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