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For certain cases device properties need to be checked same way as device features. For example VK_KHR_shader_float_controls extension have a set of fields (DenormPreserve) that are available in VkPhysicalDeviceFloatControlsProperties.
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// Copyright 2024 The Amber Authors. | ||
// | ||
// Licensed under the Apache License, Version 2.0 (the "License"); | ||
// you may not use this file except in compliance with the License. | ||
// You may obtain a copy of the License at | ||
// | ||
// http://www.apache.org/licenses/LICENSE-2.0 | ||
// | ||
// Unless required by applicable law or agreed to in writing, software | ||
// distributed under the License is distributed on an "AS IS" BASIS, | ||
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or parseried. | ||
// See the License for the specific language governing permissions and | ||
// limitations under the License. | ||
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#include "gtest/gtest.h" | ||
#include "src/amberscript/parser.h" | ||
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namespace amber { | ||
namespace amberscript { | ||
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using AmberScriptParserTest = testing::Test; | ||
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TEST_F(AmberScriptParserTest, DeviceProperty) { | ||
std::string in = R"( | ||
DEVICE_PROPERTY FloatControlsProperties.shaderSignedZeroInfNanPreserveFloat16 | ||
DEVICE_PROPERTY FloatControlsProperties.shaderSignedZeroInfNanPreserveFloat32 | ||
DEVICE_PROPERTY FloatControlsProperties.shaderSignedZeroInfNanPreserveFloat64 | ||
DEVICE_PROPERTY FloatControlsProperties.shaderDenormPreserveFloat16 | ||
DEVICE_PROPERTY FloatControlsProperties.shaderDenormPreserveFloat32 | ||
DEVICE_PROPERTY FloatControlsProperties.shaderDenormPreserveFloat64 | ||
DEVICE_PROPERTY FloatControlsProperties.shaderDenormFlushToZeroFloat16 | ||
DEVICE_PROPERTY FloatControlsProperties.shaderDenormFlushToZeroFloat32 | ||
DEVICE_PROPERTY FloatControlsProperties.shaderDenormFlushToZeroFloat64 | ||
DEVICE_PROPERTY FloatControlsProperties.shaderRoundingModeRTEFloat16 | ||
DEVICE_PROPERTY FloatControlsProperties.shaderRoundingModeRTEFloat32 | ||
DEVICE_PROPERTY FloatControlsProperties.shaderRoundingModeRTEFloat64 | ||
DEVICE_PROPERTY FloatControlsProperties.shaderRoundingModeRTZFloat16 | ||
DEVICE_PROPERTY FloatControlsProperties.shaderRoundingModeRTZFloat32 | ||
DEVICE_PROPERTY FloatControlsProperties.shaderRoundingModeRTZFloat64)"; | ||
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Parser parser; | ||
Result r = parser.Parse(in); | ||
ASSERT_TRUE(r.IsSuccess()) << r.Error(); | ||
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auto script = parser.GetScript(); | ||
const auto& properties = script->GetRequiredProperties(); | ||
ASSERT_EQ(15U, properties.size()); | ||
EXPECT_EQ("FloatControlsProperties.shaderSignedZeroInfNanPreserveFloat16", | ||
properties[0]); | ||
EXPECT_EQ("FloatControlsProperties.shaderSignedZeroInfNanPreserveFloat32", | ||
properties[1]); | ||
EXPECT_EQ("FloatControlsProperties.shaderSignedZeroInfNanPreserveFloat64", | ||
properties[2]); | ||
EXPECT_EQ("FloatControlsProperties.shaderDenormPreserveFloat16", | ||
properties[3]); | ||
EXPECT_EQ("FloatControlsProperties.shaderDenormPreserveFloat32", | ||
properties[4]); | ||
EXPECT_EQ("FloatControlsProperties.shaderDenormPreserveFloat64", | ||
properties[5]); | ||
EXPECT_EQ("FloatControlsProperties.shaderDenormFlushToZeroFloat16", | ||
properties[6]); | ||
EXPECT_EQ("FloatControlsProperties.shaderDenormFlushToZeroFloat32", | ||
properties[7]); | ||
EXPECT_EQ("FloatControlsProperties.shaderDenormFlushToZeroFloat64", | ||
properties[8]); | ||
EXPECT_EQ("FloatControlsProperties.shaderRoundingModeRTEFloat16", | ||
properties[9]); | ||
EXPECT_EQ("FloatControlsProperties.shaderRoundingModeRTEFloat32", | ||
properties[10]); | ||
EXPECT_EQ("FloatControlsProperties.shaderRoundingModeRTEFloat64", | ||
properties[11]); | ||
EXPECT_EQ("FloatControlsProperties.shaderRoundingModeRTZFloat16", | ||
properties[12]); | ||
EXPECT_EQ("FloatControlsProperties.shaderRoundingModeRTZFloat32", | ||
properties[13]); | ||
EXPECT_EQ("FloatControlsProperties.shaderRoundingModeRTZFloat64", | ||
properties[14]); | ||
} | ||
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TEST_F(AmberScriptParserTest, DevicePropertyMissingProperty) { | ||
std::string in = "DEVICE_PROPERTY"; | ||
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Parser parser; | ||
Result r = parser.Parse(in); | ||
ASSERT_FALSE(r.IsSuccess()); | ||
EXPECT_EQ("1: missing property name for DEVICE_PROPERTY command", r.Error()); | ||
} | ||
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TEST_F(AmberScriptParserTest, DevicePropertyUnknown) { | ||
std::string in = "DEVICE_PROPERTY unknown"; | ||
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Parser parser; | ||
Result r = parser.Parse(in); | ||
ASSERT_FALSE(r.IsSuccess()); | ||
EXPECT_EQ("1: unknown property name for DEVICE_PROPERTY command", r.Error()); | ||
} | ||
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TEST_F(AmberScriptParserTest, DevicePropertyInvalid) { | ||
std::string in = "DEVICE_PROPERTY 12345"; | ||
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Parser parser; | ||
Result r = parser.Parse(in); | ||
ASSERT_FALSE(r.IsSuccess()); | ||
EXPECT_EQ("1: invalid property name for DEVICE_PROPERTY command", r.Error()); | ||
} | ||
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TEST_F(AmberScriptParserTest, DevicePropertyExtraParams) { | ||
std::string in = | ||
"DEVICE_PROPERTY FloatControlsProperties.shaderDenormPreserveFloat16 " | ||
"EXTRA"; | ||
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Parser parser; | ||
Result r = parser.Parse(in); | ||
ASSERT_FALSE(r.IsSuccess()); | ||
EXPECT_EQ("1: extra parameters after DEVICE_PROPERTY command: EXTRA", | ||
r.Error()); | ||
} | ||
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} // namespace amberscript | ||
} // namespace amber |
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