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Awesome recreation! I'm enjoying it so far. Though what onlyirks me so far is the kiai visualizer and input display not respecting the setting everytime I start a new beatmap. A quick fix to this is setting the last argument of BindValueChanged to true so the action on the former argument should run at least once.
Fixed issue #6.
Moved visibility bindings out of SoyokazePlayfield and into their
respective classes, SkinnableInputOverlay and SkinnableKiaiVisualizer.
Awesome recreation! I'm enjoying it so far. Though what onlyirks me so far is the kiai visualizer and input display not respecting the setting everytime I start a new beatmap. A quick fix to this is setting the last argument of
BindValueChanged
totrue
so the action on the former argument should run at least once.soyokaze/osu.Game.Rulesets.Soyokaze/UI/SoyokazePlayfield.cs
Line 62 in 2e66415
soyokaze/osu.Game.Rulesets.Soyokaze/UI/SoyokazePlayfield.cs
Line 64 in 2e66415
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