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Visual Settings not respected when starting a new beatmap #6

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LeNitrous opened this issue Apr 20, 2021 · 1 comment
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Visual Settings not respected when starting a new beatmap #6

LeNitrous opened this issue Apr 20, 2021 · 1 comment
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@LeNitrous
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LeNitrous commented Apr 20, 2021

Awesome recreation! I'm enjoying it so far. Though what onlyirks me so far is the kiai visualizer and input display not respecting the setting everytime I start a new beatmap. A quick fix to this is setting the last argument of BindValueChanged to true so the action on the former argument should run at least once.

showInputOverlayBindable.BindValueChanged(valueChanged => inputOverlay.FadeTo(valueChanged.NewValue ? 1f : 0f, 300.0));

showKiaiVisualizerBindable.BindValueChanged(valueChanged => kiaiVisualizer.FadeTo(valueChanged.NewValue ? 1f : 0f, 300.0));

goodtrailer added a commit that referenced this issue Apr 20, 2021
Fixed issue #6.
Moved visibility bindings out of SoyokazePlayfield and into their
respective classes, SkinnableInputOverlay and SkinnableKiaiVisualizer.
@goodtrailer
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Derp, thanks for notifying me about this. Should be fixed now.

@goodtrailer goodtrailer added the bug Something isn't working label Apr 20, 2021
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