Releases: gonetz/GLideN64
github-actions
Add second microcode for MK64 to the specialMicrocodes list. Fixes Mario Kart 64 splitscreen minimap issue #2894 Problem: MK64 uses two microcodes, both with G_PERSPNORM. The second microcode is loaded in splitscreen mode. GBIInfo::loadMicrocode can't detect, if fast3DPersp flag should be set for loading ucode. Microcodes from Fast3D family with G_PERSPNORMALIZE should be listed in specialMicrocodes. Only one of two MK64 ucodes was listed. The second one was detected as regular F3DEX ucode, and worked incorrectly because fast3DPersp flag was not set.
qt_build
Public Release 4.0
Public release for PC.
Content:
src - source files
bin - binary builds for Windows:
- for Mupen64Plus 32-bit and 64-bit
- for Zilmar-specs emulators 32-bit
Release notes:
https://gliden64.blogspot.com/2019/04/public-release-40.html
Public Release 3.0
Public release for PC.
Content:
src - source files
bin - binary builds for Win32:
- for Mupen64Plus
- for Zilmar-specs emulators
Release notes:
https://gliden64.blogspot.ru/2017/12/public-release-30.html
Public Release 2.0
Public release for PC.
Content:
src - source files
bin - binary builds for Win32:
- for Mupen64Plus
- for Zilmar-specs emulators
Release notes:
http://gliden64.blogspot.ru/2016/12/public-release-20.html
Public Release 1.2
Bugfix release.
Public Release 1.1
GLideN64 bugfix release .
Fixed Texture pack path not saved correctly #456
Enabled translations for About dialog, #494
Fixed anisotropic filtering, #505
Fixed Anti-aliasing compatibility with frame buffer emulation, #244
Fixed crash in Glover, #474
Fixed crash in Snowboard Kids, #477
Fixed texture issue in Banjo Tooie, #499
Fixed text corruption in Mupen64Plus
Public Release 1
Public release for PC.
Content:
src - source files
bin - binary builds
Win32
Mupen64Plus
Zilmar-specs
Ubuntu64
Mupen64Plus
Early Release
v0.9 Initial commit