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use_static_cpp=yes (reduces binary size by 1.3kb!)use_static_cpp=yes (reduces binary size by 1.3mb!)
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Ivorforce
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I thought there was some problem with use_static_cpp (compat depending on who builds it), but it seems like upstream Godot also does use it for linux.
I can't really judge the build flags; I'm not familiar with them. If the buildsystem team doesn't review I can give a yolo approval in a few days
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When building the test project on Linux with
scons use_static_cpp=yes(which is the default!) this will generate a binary that is ~1.3mb smaller!I've done a bunch of experimenting and investigation on Windows, and I don't think there's a similar gain to be had there. We don't support the
use_static_cpp=yesoption on any other platforms (only Linux and Windows)I've made the same changes in CMake as well, and they seem to work in my testing