cmdfx is a lightweight game engine for your terminal, allowing you to create some pretty wild things. It is designed to be simple and easy to use, while still providing a powerful set of features.
It is written in C and is available cross-platform. It is licensed under the MIT license.
- Cross-platform: cmdfx is available on Windows, macOS, and Linux.
- Lightweight: cmdfx is designed to be lightweight and fast.
- Easy to use: cmdfx is simple to use and easy to learn.
- Powerful: cmdfx provides a powerful set of features for creating terminal-based games.
For a full method list, check out the documentation.
- Events API
- Handle window events such as key presses and window resizing.
- Get the current state of the keyboard.
- Canvas API
- Draw characters and shapes on the terminal.
- Set foreground and background colors.
- Clear the screen.
- Get the size of the terminal and the screen.
- ...and much more!
- Sprites API
- Load and draw sprites on the terminal.
- Set the color of a sprite.
- Create Gradients for a sprite.
- ...and much more!
- Builder API
- Easily build 2D arrays of characters and strings.
- Set the color of the text.
- Create gradients of text and colors!
- ...and much more!
- Physics Engine
- Create and manage physics objects with the Sprite API.
- Set the velocity and acceleration of a sprite.
- Detect collisions between sprites.
- ...and much more!
- Input API
- Get the current state of the keyboard and mouse events.
- Handle key presses and key releases.
- ..and much more!
- Cross-Platform Exposure
- Expose platform-specific features and utilities such as setting the title of the terminal.
You can download the latest release of cmdfx from the releases page.
Use the cross-platform Bash installer to clone, build, and install cmdfx with CMake.
Linux requires the installation of the ALSA sound library:
sudo apt-get update
sudo apt-get install -y libasound2-dev
If this is not installed, sound support will not be built.
# default install (includes kotlin/native, tests, docs, full clone)
curl -fsSL https://raw.githubusercontent.com/gmitch215/cmdfx/master/install.sh | bash
# disable kotlin/native and enable shallow (most common use case with c/c++)
curl -fsSL https://raw.githubusercontent.com/gmitch215/cmdfx/master/install.sh | bash -s -- --no-kn --shallow
# include debug statements
curl -fsSL https://raw.githubusercontent.com/gmitch215/cmdfx/master/install.sh | bash -s -- --type Debug
# to disable building tests
curl -fsSL https://raw.githubusercontent.com/gmitch215/cmdfx/master/install.sh | bash -s -- --no-tests
# to disable including documentation
curl -fsSL https://raw.githubusercontent.com/gmitch215/cmdfx/master/install.sh | bash -s -- --no-docs- macOS/Linux (bash/zsh):
curl -fsSL https://raw.githubusercontent.com/gmitch215/cmdfx/master/install.sh -o install-cmdfx.sh
bash install-cmdfx.sh- Windows: run from Git Bash (bundled with Git for Windows) or MSYS2 shell:
curl -fsSL https://raw.githubusercontent.com/gmitch215/cmdfx/master/install.sh -o install-cmdfx.sh
bash install-cmdfx.shDefaults after a no-flags run:
- MacOS: installs to
/usr/local - Linux: installs to
/usr - Windows (Git Bash/MSYS): installs to
C:/Program Files/cmdfx
Common options:
--branch <name>: install a tag/branch (e.g.v0.3.3)
curl -fsSL https://raw.githubusercontent.com/gmitch215/cmdfx/master/install.sh | bash -s -- --branch v0.3.3--prefix <path>: change install prefix
curl -fsSL https://raw.githubusercontent.com/gmitch215/cmdfx/master/install.sh | bash -s -- --prefix /custom/path--type <Release|Debug>: CMake build type
curl -fsSL https://raw.githubusercontent.com/gmitch215/cmdfx/master/install.sh | bash -s -- --type Release--shallow: faster shallow clone
curl -fsSL https://raw.githubusercontent.com/gmitch215/cmdfx/master/install.sh | bash -s -- --shallow--no-tests,--no-docs,--no-package,--no-kn: toggle optional components
curl -fsSL https://raw.githubusercontent.com/gmitch215/cmdfx/master/install.sh | bash -s -- --no-tests --no-docsRun ./install.sh --help for full options.
cmdfx installs a CMake package with the target cmdfx::cmdfx.
find_package(cmdfx REQUIRED)
add_executable(app main.c)
target_link_libraries(app PRIVATE cmdfx::cmdfx)If CMake cannot find the package, point it at the install prefix:
cmake -S . -B build -DCMAKE_PREFIX_PATH="/usr/local" # macOS
cmake -S . -B build -DCMAKE_PREFIX_PATH="/usr" # Linux
cmake -S . -B build -DCMAKE_PREFIX_PATH="C:/Program Files/cmdfx" # WindowsInstall cmdfx via the script, then build your project with CMake using the exported package.
name: Build with cmdfx
on: [push, pull_request]
jobs:
build:
runs-on: ${{ matrix.os }}
strategy:
matrix:
include:
- os: ubuntu-latest
cmake_prefix: /usr
- os: macos-latest
cmake_prefix: /usr/local
- os: windows-latest
cmake_prefix: 'C:/Program Files/cmdfx'
steps:
- uses: actions/checkout@v6
- name: Install Linux Dependencies
if: startsWith(matrix.os, 'ubuntu')
shell: bash
run: |
sudo apt-get update
sudo apt-get install -y libasound2-dev
- name: Install cmdfx
shell: bash
run: |
curl -fsSL https://raw.githubusercontent.com/gmitch215/cmdfx/master/install.sh | bash
- name: Configure
shell: bash
run: |
cmake -S . -B build -DCMAKE_BUILD_TYPE=Release -DCMAKE_PREFIX_PATH="${{ matrix.cmake_prefix }}"
- name: Build
shell: bash
run: cmake --build buildIf you are using Kotlin/Native, you can add cmdfx as a dependency in your build.gradle.kts file:
plugins {
kotlin("multiplatform") version "<version>"
}
repositories {
maven("https://repo.calcugames.xyz/repository/maven-releases/")
}
kotlin {
// Define your targets here
macosArm64()
mingwX64()
sourceSets {
// for example, if you are using macOS arm64
macosArm64Main.dependencies {
implementation("dev.gmitch215.cmdfx:cmdfx-macosarm64:<version>@klib")
}
// or, if you are using windows
mingwX64Main.dependencies {
implementation("dev.gmitch215.cmdfx:cmdfx-mingwx64:<version>@klib")
}
}
}#include <cmdfx.h>
int main() {
// Set character at position (4, 4) to 'X'
Canvas_setChar(4, 4, 'X');
// Draw Circle with '#' at position (10, 10) with radius 5
Canvas_fillCircle(10, 10, 5, '#');
// Set Foreground to Red, then draw a line from (0, 0) to (10, 0)
Canvas_setForeground(0xFF0000);
Canvas_hLine(0, 0, 10);
}#include <cmdfx.h>
int main() {
// (path, z-index)
CmdFX_Sprite* mySprite = Sprite_loadFromFile("sprite.txt", 0);
Sprite_setForegroundAll(mySprite, 0xFF0000); // Set Color to Red
// Draw Sprite at position (5, 5)
Sprite_draw(5, 5, mySprite);
// Move Sprite to position (10, 10)
Sprite_moveTo(mySprite, 10, 10);
// (width, height, char, ansi, z-index)
CmdFX_Sprite* background = Sprite_createFilled(10, 10, '#', 0, 0);
// Set Gradient to Foreground with Red, Green, and Gold
Sprite_setForegroundGradientAll(background, GRADIENT_ANGLE_45, 0xFF0000, 0x00FF00, 0xFFD700);
}#include <stdio.h>
#include <cmdfx.h>
// Detect when the terminal window is resized
int onResize(CmdFX_Event* event) {
// Get payload data
CmdFX_ResizeEvent* resizeEvent = (CmdFX_ResizeEvent*) event->data;
// Print the previous and new size of the terminal
printf("Terminal resized from %dx%d to %dx%d\n", resizeEvent->prevWidth, resizeEvent->prevHeight, resizeEvent->newWidth, resizeEvent->newHeight);
return 0;
}
int main() {
int r = 0;
Canvas_clearScreen();
addCmdFXEventListener(CMDFX_EVENT_RESIZE, onResize);
while (1) {
// Do nothing while we wait for an event
}
}More examples can be found in the samples directory.
If you would like to contribute to cmdfx, please see the contributing guidelines. All contributions are welcome!
