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Releases: gioppoluca/foundry-beams

1.5.0

29 Jan 17:26

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New player's HUD feature.
Allow the players to control the beam color and emitter rotation.
Other fixes

1.4.9

22 Jan 20:09

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Fix bug on deletion of the emitter token, beam were not deleted

1.4.8

08 Oct 13:12

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Added elevation for beam and cleaned debug logs

1.4.7

22 Sep 21:09

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added tentaclefield style and fixes the problem of having the token add the flags even if not enabled

1.4.6

12 Sep 09:46

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change in mirror flag did not refresh automatically

1.4.5

12 Sep 08:59

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Fixes a dumb error in wall settings for V12

1.4.4

24 Aug 23:09

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Added triggering of MATT tiles on entering and exiting of a beam from a wall.
Now the wall can react and behave executing a Marco or triggering the action on a MATT tile on a specific landing (see readme for naming convention)
Also fixed a number of errors done in last releases

1.4.3

24 Aug 08:34

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Fix a nasty big on the token config. So made some improvements on that part.

1,4,2

23 Aug 18:48

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Missing assets from the module.zip and added a new style

1.4.1

22 Aug 18:44

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Width of the Sequencer's beam not in sync with the attribute