uv-carry-pro-en.mp4
Move UVs. Carry Textures.
English · Português (Brasil)
A Blender 5.1 add-on that keeps the texture with the UVs. Move, rotate, scale or pack UV islands with Blender's own tools, press Ctrl+Enter, and every texture of their materials follows them. Merge the islands of many materials into one atlas in a single step.
- Your tools, your shortcuts. G, R, S and UV > Pack Islands stay Blender's. Nothing is written while you move; the texture work happens once, at
Ctrl+Enter. - Every map at once. Colour, packed ORM channels, alpha and tangent-space normal maps, which keep their relief when an island turns.
- Merge materials into one atlas. Set a material as Carry Into, pack the islands and press
Ctrl+Enter: every channel of the atlas takes what each island's own material gives it. - Several islands at once, each under its own move.
Ctrl+Enterwith no move pads the selected islands instead. - Undo and save.
Ctrl+Zrestores the texels, the UVs and the materials together; Save Carried Images writes the changed images, after a backup of each file. - Nothing silent. What cannot be carried exactly is refused before anything is written, with a message that names the material and the input.
A kitbashed character of 7 materials, carried into one atlas with one Ctrl+Enter:
| Before | After | |
|---|---|---|
| Materials | 7 | 1 |
| Textures | 22 | 3 |
| Texture memory | 677 MB | 128 MB |
| UV islands carried | 1,802 |
UV Carry remembers where the islands started, lets Blender move them as it always does, and at Ctrl+Enter carries each island's texels from where it started to where it ended. A move by whole texels is copied bit for bit; rotations and scales are resampled from the island's own texels only, so nothing bleeds in from a neighbour.
| UV Carry Lite | UV Carry | |
|---|---|---|
| Move, rotate and scale islands with G, R and S | ✓ | ✓ |
| Several islands at once, and padding | ✓ | ✓ |
| UV > Pack Islands | ✓ | |
| Tangent-space normal maps | ✓ | |
| Carry Into: many materials into one atlas | ✓ |
Every tier is the same add-on with every feature, and includes lifetime updates.
| Tier | Artists | Price |
|---|---|---|
| Individual | 1 | US$ 39 |
| Small Studio | up to 5 | US$ 99 |
| Studio | up to 15 | US$ 199 |
| Production | up to 50 | US$ 399 |
A tier is the price for a team of its size, and pays for every update, support and the official build. It does not limit what the GPL lets anyone do with the code: there is no activation, no license server and no hardware lock, and studios buy the tier that covers their artists, on trust. Each release is a versioned zip with its SHA-256, so a studio can pin a version in its own pipeline and roll back.
Coming soon to Blender Market (Superhive), in US dollars. Buying from Brazil? UV Carry on Hotmart, in reais.
Blender 5.1. Tested with Blender 5.1.1 on Windows 11.
Copyright (C) 2026 Gustavo Banck. The add-on's code is licensed under the GNU General Public License, version 3 or any later version, and comes with it.
The GPL covers the code, not the names: "UV Carry", "UV Carry Lite" and the UV Carry logo are the author's. A modified or redistributed copy keeps every right the GPL gives, but must not be called by these names or carry the logo.
