-
Notifications
You must be signed in to change notification settings - Fork 977
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Use Update After Bind Descriptors for Bind Groups With Binding Arrays #6815
base: trunk
Are you sure you want to change the base?
Use Update After Bind Descriptors for Bind Groups With Binding Arrays #6815
Conversation
This comment was marked as outdated.
This comment was marked as outdated.
88b1ce1
to
78549c4
Compare
Update After Bind x
78549c4
to
56d33e8
Compare
This PR is a bit of a mess, but I think it's broadly correct and the following PRs will further refine feature specifics. Specifically, we're moving towards two features for bindless, not many. One for "Baseline Bindless" which gets you non-uniform indexing of Storage Textures, Storage Buffers, and Sampled Textures. Then one feature for non-uniform indexing of uniform buffers, if people end up wanting that. |
F::TEXTURE_BINDING_ARRAY, | ||
self.core.shader_sampled_image_array_dynamic_indexing != 0, | ||
); | ||
features.set(F::SHADER_PRIMITIVE_INDEX, self.core.geometry_shader != 0); |
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
Is it intentional that support for SHADER_PRIMITIVE_INDEX appears dropped here?
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
Nope, good catch
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
I'm a bit confused: The new split out UNIFORM_BUFFER_INDEXING
feature is never set, thus we never pass the new capability to naga, therefore it should now always reject uniform buffer indexing as its analyzer already correctly distinguishes that now to emit the (new) naga capability as required.
if let Some(ref descriptor_indexing) = self.descriptor_indexing { | ||
const STORAGE: F = F::STORAGE_RESOURCE_BINDING_ARRAY; | ||
features.set( | ||
F::SAMPLED_TEXTURE_AND_STORAGE_BUFFER_ARRAY_NON_UNIFORM_INDEXING, | ||
(features.contains(F::TEXTURE_BINDING_ARRAY) | ||
&& descriptor_indexing.shader_sampled_image_array_non_uniform_indexing != 0) | ||
&& (features.contains(F::BUFFER_BINDING_ARRAY | STORAGE) | ||
&& descriptor_indexing.shader_storage_buffer_array_non_uniform_indexing | ||
!= 0), | ||
); | ||
features.set( | ||
F::UNIFORM_BUFFER_AND_STORAGE_TEXTURE_ARRAY_NON_UNIFORM_INDEXING, | ||
(features.contains(F::BUFFER_BINDING_ARRAY) | ||
&& descriptor_indexing.shader_uniform_buffer_array_non_uniform_indexing != 0) | ||
&& (features.contains(F::TEXTURE_BINDING_ARRAY | STORAGE) | ||
&& descriptor_indexing.shader_storage_image_array_non_uniform_indexing | ||
!= 0), | ||
); | ||
if descriptor_indexing.descriptor_binding_partially_bound != 0 && !intel_windows { | ||
features |= F::PARTIALLY_BOUND_BINDING_ARRAY; | ||
} | ||
// We use update-after-bind descriptors for all bind groups containing binding arrays. | ||
// | ||
// In those bind groups, we allow all binding types except uniform buffers to be present. | ||
// | ||
// As we can only switch between update-after-bind and not on a per bind group basis, | ||
// all supported binding types need to be able to be marked update after bind. | ||
// | ||
// As such, we enable all features as a whole, rather individually. | ||
let supports_descriptor_indexing = | ||
// Sampled Images | ||
descriptor_indexing.shader_sampled_image_array_non_uniform_indexing != 0 | ||
&& descriptor_indexing.descriptor_binding_sampled_image_update_after_bind != 0 | ||
// Storage Images | ||
&& descriptor_indexing.shader_storage_image_array_non_uniform_indexing != 0 | ||
&& descriptor_indexing.descriptor_binding_storage_image_update_after_bind != 0 | ||
// Storage Buffers | ||
&& descriptor_indexing.shader_storage_buffer_array_non_uniform_indexing != 0 | ||
&& descriptor_indexing.descriptor_binding_storage_buffer_update_after_bind != 0; | ||
|
||
let descriptor_indexing_features = F::BUFFER_BINDING_ARRAY | ||
| F::TEXTURE_BINDING_ARRAY | ||
| F::STORAGE_RESOURCE_BINDING_ARRAY | ||
| F::SAMPLED_TEXTURE_AND_STORAGE_BUFFER_ARRAY_NON_UNIFORM_INDEXING | ||
| F::STORAGE_TEXTURE_ARRAY_NON_UNIFORM_INDEXING; | ||
|
||
features.set(descriptor_indexing_features, supports_descriptor_indexing); | ||
|
||
let supports_partially_bound = | ||
descriptor_indexing.descriptor_binding_partially_bound != 0; | ||
|
||
features.set(F::PARTIALLY_BOUND_BINDING_ARRAY, supports_partially_bound); | ||
} |
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
I might be missing something, but I can't see anywhere where this would set F::UNIFORM_BUFFER_INDEXING
. According to the comment block that would be a separate feature that needs to be checked
@@ -925,7 +925,7 @@ impl super::PrivateCapabilities { | |||
features.set( | |||
F::TEXTURE_BINDING_ARRAY | |||
| F::SAMPLED_TEXTURE_AND_STORAGE_BUFFER_ARRAY_NON_UNIFORM_INDEXING | |||
| F::UNIFORM_BUFFER_AND_STORAGE_TEXTURE_ARRAY_NON_UNIFORM_INDEXING | |||
| F::STORAGE_TEXTURE_ARRAY_NON_UNIFORM_INDEXING |
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
similar to vulkan, shouldn't the F::UNIFORM_BUFFER_INDEXING
be set somewhere here as well? In wgpu-types you specified with MSL 2.0+ on macOS 10.13+
as the condition
wgpu_types::Features::UNIFORM_BUFFER_AND_STORAGE_TEXTURE_ARRAY_NON_UNIFORM_INDEXING, | ||
) { | ||
return_features.push("uniform-buffer-and-storage-texture-array-non-uniform-indexing"); | ||
if features.contains(wgpu_types::Features::STORAGE_TEXTURE_ARRAY_NON_UNIFORM_INDEXING) { |
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
missing the new feature, it's not exposed here
@@ -553,10 +551,10 @@ impl From<GpuRequiredFeatures> for wgpu_types::Features { | |||
.contains("sampled-texture-and-storage-buffer-array-non-uniform-indexing"), | |||
); | |||
features.set( | |||
wgpu_types::Features::UNIFORM_BUFFER_AND_STORAGE_TEXTURE_ARRAY_NON_UNIFORM_INDEXING, | |||
wgpu_types::Features::STORAGE_TEXTURE_ARRAY_NON_UNIFORM_INDEXING, |
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
as above, new feature is missing here
Closes #6737
Closes #6606