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Basic Android / GLES support #993
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To make this more complete, we need GLES support to |
@kvark does it require a new backend or can it run on the OpenGL one with |
No, it's the same backend, fortunately :)
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Ok, I got the cube example working with the example launcher without any modifications now. I consider Android/ES done, at least for now. Feel free to add more features in other PRs! |
@csherratt review again please? |
Looks good! This looks ready to merge, if there is anything else I can put hold off. |
@homu r=csherratt |
@homu r+ |
Closes #160 (basic support, more fixes might be needed later on)
Note: a side effect of this PR is a requirement of GL-3.2 for the example launcher. Glutin needs to be augmented in order to make this more flexible. GFX itself can still work with GL-2.1 though.
Image from @ozkriff:
