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I think layer_move makes more sense here, because the layer 1 overrides layer 0 completely anyway.
(and it prevents some annoying debugging-time if someone decide to move layer GAMING to a smaller index than layer STENO_LAYER)
Note. (the issues tab is not open? And) I'm not sure which branch to push to.
Also on that note, I'd like to move the macro definitions to some header file and use from that header file too (but that might potentially be disruptive), hard coding
1
there isn't a good idea.... in retrospect, it might be better to just add
layer_move(GAMING)
to the startup script to make that layer the default from the beginning. Had some unrelated issues with EEPROM andset_single_persistent_default_layer
.