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strangerwhoisharborofdoom/gz-sim
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enhancementNew feature or requestNew feature or requestgood first issueGood for newcomersGood for newcomers
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Desired behavior
The EntityComponentManager (ECM) is the backbone of state management in Gazebo Sim. While the API is well-defined, the computational complexity (order of growth) of its core methods is not explicitly documented in the header files.
As simulations scale in complexity and entity count, developers need to understand the performance trade-offs of different ECM operations to ensure efficient system design.
An example of a performance bug found by @luca-della-vedova in #3362 shows that without such documentation, it is easy to introduce performance issues.
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enhancementNew feature or requestNew feature or requestgood first issueGood for newcomersGood for newcomers
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