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Fixed spelling errors in README.md (bloc97#39)
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@@ -4,7 +4,7 @@ Anime4K is a state-of-the-art*, open-source, high-quality real-time anime upscal | |
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![Thumbnail Image](results/Main.png?raw=true) | ||
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*\*State of the art as of August 2019 in the real-time anime 4K upscaling category, the fastest at acheiving reasonable quality. We do not claim this is a superior quality general purpose SISR algorithm compared to machine learning approaches.* | ||
*\*State of the art as of August 2019 in the real-time anime 4K upscaling category, the fastest at achieving reasonable quality. We do not claim this is a superior quality general purpose SISR algorithm compared to machine learning approaches.* | ||
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***Disclaimer: All art assets used are for demonstration and educational purposes. All rights are reserved to their original owners. If you (as a person or a company) own the art and do not wish it to be associated with this project, please contact us at [email protected] and we will gladly take it down.*** | ||
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@@ -30,15 +30,15 @@ This implementation is **only for Windows**. | |
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### [HLSL Installation](HLSL_Instructions.md) | ||
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Note for developers: For performance, the HLSL shaders use the Alpha channel to store the gradient, you might need to make a backup of the the alpha channel before applying these shaders and restore it after if your rendering engine uses the alpha channel for other purposes. (In MPC-BE's case, it gets ignored.) | ||
Note for developers: For performance, the HLSL shaders use the Alpha channel to store the gradient. You might need to make a backup of the alpha channel before applying these shaders and restore it after if your rendering engine uses the alpha channel for other purposes. (In MPC-BE's case, it gets ignored.) | ||
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## GLSL Usage Instructions (MPV) | ||
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This implementation is **cross platform**. | ||
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### [GLSL Installation](GLSL_Instructions.md) | ||
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Note for developers: For performance, the GLSL shaders use the `POSTKERNEL` texture to store the gradient, you might need to make a backup of the the `POSTKERNEL` texture before applying these shaders and restore it after if your other shaders or rendering engine uses the `POSTKERNEL` texture for other purposes. (In MPV's case, it gets ignored.) | ||
Note for developers: For performance, the GLSL shaders use the `POSTKERNEL` texture to store the gradient. You might need to make a backup of the `POSTKERNEL` texture before applying these shaders and restore it after if your other shaders or rendering engine uses the `POSTKERNEL` texture for other purposes. (In MPV's case, it gets ignored.) | ||
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## Java Usage Instructions (Standalone) | ||
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