Skip to content

Commit

Permalink
Fixed spelling errors in README.md (bloc97#39)
Browse files Browse the repository at this point in the history
  • Loading branch information
BradyBromley authored and bloc97 committed Oct 6, 2019
1 parent eab62f6 commit b8a5113
Showing 1 changed file with 3 additions and 3 deletions.
6 changes: 3 additions & 3 deletions README.md
Original file line number Diff line number Diff line change
Expand Up @@ -4,7 +4,7 @@ Anime4K is a state-of-the-art*, open-source, high-quality real-time anime upscal

![Thumbnail Image](results/Main.png?raw=true)

*\*State of the art as of August 2019 in the real-time anime 4K upscaling category, the fastest at acheiving reasonable quality. We do not claim this is a superior quality general purpose SISR algorithm compared to machine learning approaches.*
*\*State of the art as of August 2019 in the real-time anime 4K upscaling category, the fastest at achieving reasonable quality. We do not claim this is a superior quality general purpose SISR algorithm compared to machine learning approaches.*

***Disclaimer: All art assets used are for demonstration and educational purposes. All rights are reserved to their original owners. If you (as a person or a company) own the art and do not wish it to be associated with this project, please contact us at [email protected] and we will gladly take it down.***

Expand All @@ -30,15 +30,15 @@ This implementation is **only for Windows**.

### [HLSL Installation](HLSL_Instructions.md)

Note for developers: For performance, the HLSL shaders use the Alpha channel to store the gradient, you might need to make a backup of the the alpha channel before applying these shaders and restore it after if your rendering engine uses the alpha channel for other purposes. (In MPC-BE's case, it gets ignored.)
Note for developers: For performance, the HLSL shaders use the Alpha channel to store the gradient. You might need to make a backup of the alpha channel before applying these shaders and restore it after if your rendering engine uses the alpha channel for other purposes. (In MPC-BE's case, it gets ignored.)

## GLSL Usage Instructions (MPV)

This implementation is **cross platform**.

### [GLSL Installation](GLSL_Instructions.md)

Note for developers: For performance, the GLSL shaders use the `POSTKERNEL` texture to store the gradient, you might need to make a backup of the the `POSTKERNEL` texture before applying these shaders and restore it after if your other shaders or rendering engine uses the `POSTKERNEL` texture for other purposes. (In MPV's case, it gets ignored.)
Note for developers: For performance, the GLSL shaders use the `POSTKERNEL` texture to store the gradient. You might need to make a backup of the `POSTKERNEL` texture before applying these shaders and restore it after if your other shaders or rendering engine uses the `POSTKERNEL` texture for other purposes. (In MPV's case, it gets ignored.)

## Java Usage Instructions (Standalone)

Expand Down

0 comments on commit b8a5113

Please sign in to comment.