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Part 1: Reusable Window System

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Build a reusable window system that you can drag around by the title bar, toggle on and off, click to bring to the front, and persist positions between game sessions. While no prior UI Toolkit experience is needed, it is assumed that you are comfortable with the Unity Editor and C#.

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This tutorial is part of the Build Inventory & Equipment Systems with Unity UI Toolkit course. The full course walks you through building a complete inventory and equipment system in Unity 6 using UI Toolkit. You'll start from scratch with a reusable window system, design the full UI layout in UI Builder, wire up drag-and-drop item management, render a 3D character preview, and connect everything to player data. No prior UI Toolkit experience needed.

Check out the other parts:

Part Topic Repository
1 Reusable Window System You are here
2 Design the Inventory UI ui-toolkit-pt2-inventory-design
3 Create the Inventory Data Model ui-toolkit-pt3-inventory-data-model
4 Inventory Interactions ui-toolkit-pt4-inventory-interactions
5 Render a 3D Character Preview ui-toolkit-pt5-equip-char-preview
6 Equip Items with Slot Validation ui-toolkit-pt6-equipment-interactions

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Part 1: Build a reusable, draggable window system with UI Toolkit in Unity 6.

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