WebGL ffmpeg 🎵 + Android Tools and Java support 🎉
Changes
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The images now have Android SDK support outside of unity editor, meaning you can use the android sdk and java, because they have been configured and the licenses have been accepted.
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For WebGL we're featuring ffmpeg support.
These changes can be found in the following PRs:
- #93 2019-lib-fixes
- #90 Use full path sdkmanager for all android images
- #89 Add ffmpeg in webgl editor
- #88 Adding Android Environment Variables
Fixes
- #91 fix: remove cache for building editor image
Credits
- Thanks to @chrishultin and @dominicmarmionswrve for bringing rationale and partial solutions to support Android tools outside the editor.
- Thanks to @mob-sakai for improvements to the workflow
- Thanks to @zmays @AmoghSubhedar @GabLeRoux for helping out on debugging WebGL builds using audio codecs.