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Add keyframe markers into animation asset#17

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teakzc wants to merge 2 commits into
ffrostfall:mainfrom
teakzc:main
Open

Add keyframe markers into animation asset#17
teakzc wants to merge 2 commits into
ffrostfall:mainfrom
teakzc:main

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@teakzc teakzc commented Feb 19, 2026

The animation_asset.luau file contains a markers table that collects keyframe markers, but other than that it is never used. So I propose that we return it in the animation asset table as such

return {
	keyframe_times = keyframe_times,
	keyframe_poses = keyframe_poses,
	length = length,
	keyframe_holes = keyframe_holes,
	keyframe_markers = marker
}

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