I’m a scrappy builder and steady learner — currently diving deep into Godot + C#, low-level game systems, and math-based visualizations.
“I move fast to explore, then go deep to refine.”
- 🎮 Godot Platformer – A Mario Bros–style prototype with patrolling enemies, screen wrap, and custom mechanics using
CharacterBody3D
- 🖌️ Paint App – Basic drawing app made in Pygame, and in other languages in the future (NES/SMS palettes)
- 📐 Math Playground – Visual experiments in vector math, planes, and calculus
- 💾 Atari/NES Programming – Studying 6502 architecture with a long-term goal of building for real hardware
![]() Platformer Hello World Classic arcade-style platformer in Godot 4.4 with C#, screen wrap + enemy AI. |
![]() Paint! Simple pixel art tool built with Pygame and NES-inspired aesthetic. |
- Fast prototyping → focused deep work
- Learning by building (and rebuilding)
- Systems thinking, creative tools, visual storytelling
- Staying humble, teachable, and anti-hype
Godot
· C#
· GDScript
· Unity (past)
· Git
· Python
· Lua
Creative Tools: Blender
Photoshop
· Illustrator
· Procreate (iOS)
Web: HTML/CSS
🕹️ Low-Level & Retro Systems
6502 ASM
– Atari VCS, NESZ80 ASM
– Sega Master System, Game Gear65816 ASM
– SNES68000 ASM
– Genesis, Sega CD, 32XHuC6280 ASM
– PC Engine, PC-FXV810 ASM
– Virtual BoySH-4 ASM
– Dreamcast
📐 Math & Visualizations
Linear Algebra
– transformations, rendering, geometryCalculus
– curves, motion, systems modeling
- 🧠 Currently open to opportunities with thoughtful, grounded teams
- Prefer work where I can explore, refine, and contribute long-term
- Always up for learning from those who’ve built great things
“The best work happens when you’re solving real problems, with real people, over time.”