0.30.0-alpha.1098+e57fd3f
Follow up from https://github.com/excaliburjs/Excalibur/issues/3121 ## Changes: - CollisionContact can be biased toward a collider by using `contact.bias(collider)`. This adjusts the contact so that the given collider is colliderA, and is helpful if you are doing mtv adjustments during precollision. --------- Co-authored-by: Erik Onarheim <[email protected]>