0.29.0-alpha.863+82799b1
This PR adds the ability to load additional images into `ex.Material`s! ```typescript const noise = new ex.ImageSource('./noise.avif'); loader.addResource(noise); var waterMaterial = game.graphicsContext.createMaterial({ name: 'water', fragmentSource: waterFrag, color: ex.Color.fromRGB(55, 0, 200, .6), images: { u_noise: noise } }); ```