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docs: fix links
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eonarheim committed Jan 18, 2024
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2 changes: 1 addition & 1 deletion README.md
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Expand Up @@ -25,7 +25,7 @@ Our user documentation is at https://excaliburjs.com/docs (and you can contribut

# API Reference

Visit the [API Reference](https://excaliburjs.com/docs/api/edge) section for fully-annotated documentation of the API.
Visit the [API Reference](https://excaliburjs.com/docs/) section for fully-annotated documentation of the API.

# Questions

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Expand Up @@ -33,6 +33,6 @@ There are also a number of improvements and bug fixes to make Excalibur faster a

Releases are also available in Bower and NuGet; please reference the [installation guide](https://excaliburjs.com/docs/install.html) for more information. If you’re brand new, welcome! Check out the [Getting Started guide](https://excaliburjs.com/docs/quickstart.html) to start working with Excalibur.

The [main Excalibur branch](https://github.com/excaliburjs/Excalibur) is constantly being improved by the team. If you crave living on the edge, reference the [edge documentation](https://excaliburjs.com/docs/api/edge/modules/ex.html) to keep up with what we’re working on. It is automatically updated with every commit.
The [main Excalibur branch](https://github.com/excaliburjs/Excalibur) is constantly being improved by the team. If you crave living on the edge, reference the [edge documentation](https://excaliburjs.com/docs/) to keep up with what we’re working on. It is automatically updated with every commit.

If you’ve used Excalibur for a project, please send it our way so we can consider showcasing it on the website!
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Expand Up @@ -135,7 +135,7 @@ The `Capsule` collider is a useful geometry tool for making games with ramps or

![an image of two green circles connected on each outer side by two green lines. the structure is standing on a platform](./excalibur-0-25-0-release-capsule-collider.png)

`CollisionGroup`s allow more granular control over what collides above and beyond [collision type](https://excaliburjs.com/docs/api/edge/enums/CollisionType.html). Collsion groups allow you to create named groups of colliders like "player", "npc", or "enemy". With these groups, you can specify that players and enemies collide, player and npcs don't collide, and that npcs and enemies don't collide without needing to implement that logic in a collision event handler.
`CollisionGroup`s allow more granular control over what collides above and beyond [collision type](https://excaliburjs.com/api/enum/CollisionType/). Collsion groups allow you to create named groups of colliders like "player", "npc", or "enemy". With these groups, you can specify that players and enemies collide, player and npcs don't collide, and that npcs and enemies don't collide without needing to implement that logic in a collision event handler.

```typescript
// Create a group for each distinct category of "collidable" in your game
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2 changes: 1 addition & 1 deletion site/docs/00-your-first-game.mdx
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Expand Up @@ -368,7 +368,7 @@ Some things you could do on your own to take this sample further
* Make the ball ricochet differently depending where the paddle hits it


It's time to [get introduced](/docs/engine) to the Engine for more examples. Once you're ready, you can browse the [API Reference](/docs/api/edge).
It's time to [get introduced](/docs/engine) to the Engine for more examples. Once you're ready, you can browse the [API Reference](/docs).

<CodeSandboxEmbed
src="https://codesandbox.io/embed/github/excaliburjs/sample-breakout/tree/main/?fontsize=14&hidenavigation=1&theme=dark&view=preview"
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2 changes: 1 addition & 1 deletion site/docs/01-getting-started/01-installation.mdx
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Expand Up @@ -186,7 +186,7 @@ To see the full instructions on setting up Excalibur with `Deno`, check out [our

If you want to live on the edge and get the latest unreleased and possibly unstable builds, you can download -alpha `npm` [packages](https://www.npmjs.com/package/excalibur).

The latest documetnation for the [Unstable Builds](https://excaliburjs.com/docs/api/edge/?no-cache=1).
The latest documentation for the [Unstable Builds](https://excaliburjs.com/docs).

## TypeScript

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