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Add usage guide and terminology page (#1108)
fixes #415
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{ | ||
"label": "Usage", | ||
"position": 4, | ||
"link": { | ||
"type": "generated-index" | ||
} | ||
} |
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# Usage guide | ||
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Setting up a tournament in a tournament management system like Bracket typically involves several | ||
key steps. Below is a general guide on how to set up a tournament step-by-step. | ||
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:::info | ||
This guide assumes you are logged in to Bracket. This guide also assumes you use the demo of Bracket | ||
(`https://www.bracketapp.nl`). If you are selfhosting Bracket, just use your own domain instead. | ||
::: | ||
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## 1. Create a New Tournament | ||
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From the homepage (e.g. `https://www.bracketapp.nl`), press the `Create Tournament` button. | ||
Enter the tournament’s metadata: | ||
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- **Tournament Name:** Choose a clear, descriptive name. | ||
- **Club** Select the club you want this tournament to be part of. A club is nothing more than a | ||
collection of tournaments that a user has access to. A default club was created when you created | ||
your account. If you want to link this tournament to a new club, go to the `/clubs` page. | ||
- **Dashboard Link:** The suffix of the URL (slug) where your tournament will be presented to the | ||
public. For example, if you enter `my_tournament`, the outside world will be able to view the | ||
rankings and matches at `https://www.bracketapp.nl/tournaments/my_tournament/dashboard`. | ||
- **Start Time:** The start time of the tournament decides when the first match will be played. | ||
- **Match Duration:** Default duration of matches. Can be customized per match. | ||
- **Time Between Matches:** Default time between matches, useful when teams have to move between | ||
courts between matches which takes some time. Can be customized per match. | ||
- **Allow anyone to see the dashboard of rounds and matches:** Whether the dashboard is publicly | ||
accessible | ||
- **Allow players to be in multiple teams**: Usually players are only part of one team and Bracket | ||
will not allow you to add players to be in multiple teams because that's usually not what you | ||
want. This option overrides that behavior and does allow one player to be in multiple teams. | ||
- **Automatically assign courts to matches**: Whether you want to manually assign courts to matches | ||
or not. | ||
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Press `Save` when you're finished. These settings can all be changed later. | ||
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Now you should have been able to create a tournament and you're on the page of the tournament. In | ||
the sidebar (menu on the left on desktop or at the top on mobile), you can navigate to different | ||
pages responsible for different aspects of the tournament (courts, teams etc.). | ||
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## 2. Register Teams and Players | ||
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You need to add the teams (and optionally players) who will participate in the tournament. | ||
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:::tip | ||
Adding players is optional and for display purposes only. | ||
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Players are part of teams and therefore it can be useful to add players in the system to know which | ||
player plays in which team. In case you are organising a tournament where every person plays for | ||
themselves, create teams with the names of these persons and don't add any players to those teams. | ||
::: | ||
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### Adding Players | ||
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To add players, go to the `Players` page by clicking on the icon in the sidebar. Press the | ||
`Add Player` button. You can either create a single player or multiple players at once. To create | ||
multiple players at once, put every player on a separate line, like this: | ||
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```text | ||
Alex | ||
Bob | ||
Charlie | ||
``` | ||
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### Adding Teams | ||
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Adding teams works basically the same, go to the `Teams` page by clicking on the icon in the | ||
sidebar. Press the `Add Team` button. | ||
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You can either create a single team or multiple teams at once. To create a single team, enter the | ||
name. You can specify whether this team is active or not (this only matters for Swiss stage items | ||
and determines whether the team will be able to be scheduled in the next Swiss round or not). | ||
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## 3. Create Your Tournament Structure | ||
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Now, decide on the format of your tournament. Bracket currently supports: | ||
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- **Single Elimination:** Teams compete in matches, and the loser is eliminated after each round. | ||
- **Round Robin:** Every team plays against every other team exactly once. | ||
- **Swiss:** Teams play a set number of rounds, and the number of rounds is based on the number of | ||
teams. This is a more advanced type of tournament, because the matches (who plays vs who) are not | ||
known at the start of the tournament, but created dynamically during the tournament based on the | ||
outcome of the previous rounds. | ||
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To create the tournament structure, go to the `Stages` page. Every stage consists of stage items. | ||
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A common tournament consists of a group stage which contains multiple round-robing stage items ( | ||
called pools), followed by a knock-out stage that consists of one or more single elimination stage | ||
items. This requires the following steps: | ||
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- Create the `Add Stage` button twice to create two stages | ||
- In the first stage, create two stage items and select the `Round Robin` type with half of the | ||
teams in your tournament each. | ||
- In the second stage, create one stage item and select the `Single Elimination` type with 2 teams | ||
advancing from the previous stage. | ||
- Assign all teams randomly to the round robin stage items in the first stage by clicking on the | ||
empty slots. | ||
- Assign `1st of Round Robin` and `2nd of Round Robin` to the slots of the single elimination | ||
stage item. | ||
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## 5. Add Courts and Schedule Matches | ||
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To schedule the matches (assign the start time and courts), go to the `Planning` page. | ||
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### Create courts | ||
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Add all the courts of your tournament before scheduling matches. You just need to provide a name. | ||
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### Schedule matches | ||
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Press the `Schedule All Unscheduled Matches` button. This will automatically assign courts and start | ||
times to all matches from the stage items you defined in the previous section. | ||
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Make sure that: | ||
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- There are no conflicting matches (matches where the same team plays on multiple courts at the same | ||
time) | ||
- The planning is efficient by distributing the matches over all courts evenly. | ||
- The matches are scheduled in order of stage. E.g. group stage matches should be before the | ||
knock-off | ||
matches since the knock-offs depend on the results of the group stage. | ||
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## 6. Define Rules and Scoring | ||
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In the `Ranking` page, you can customize the ranking or create more rankings that can be assigned | ||
to individual matches. The ranking determines the final standing of each stage item. You can define | ||
the points for a win, draw or loss. `Award points for match score` adds the score of each team to | ||
their standing (e.g. if the result of a match was 21-5, team 1 receives 21 points and team 2 | ||
receives 5 points). | ||
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## 7. Launch the Tournament | ||
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Once all the teams are added and the bracket is set, you can launch the tournament. There is nothing | ||
you need to do in Bracket, everything should be set up by now. | ||
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Ensure that: | ||
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- **Dashboard:** Enable the public dashboard so participants and spectators can view the matches and | ||
results live. | ||
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## 8. Start and Track Matches | ||
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As the tournament progresses: | ||
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- **Track Scores:** After each match, you’ll need to input scores or results. You can do this in | ||
the `Results` page | ||
- **Next Stage:** At the end of each stage (once all matches in the stage items have been played), | ||
press the `Next Stage` button. This will show which teams will be assigned to the stage items of | ||
the next stage. | ||
- **Communicate with Players:** Keep participants informed about upcoming matches, any delays, and | ||
results. | ||
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## 9. Finalize the Tournament | ||
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At the end of the tournament: | ||
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- **Announce Winners:** View the standings page on the dashboard to see who the winners are |
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# Terminology | ||
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Here is a list of commonly used terms and their meanings: | ||
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- **Club**: A collection of tournaments that a user has access to. | ||
- **Court:** A court represents a physical court (e.g. badminton court) but can be generalized to | ||
any resource that's needed to play a match (e.g. a map in an online game). | ||
- **Dashboard**: A page accessible by the public where they can see the progression and results of a | ||
tournament. | ||
- **Ranking:** A ranking determines the calculation of the final standings of a stage item. For | ||
example, how many points a team gets when they win a match. | ||
- **Round Robin:** Every team plays against every other team exactly once. | ||
- **Single Elimination:** Teams compete in matches, and the loser is eliminated after each round. | ||
- **Stage:** A stage is simply a collection of stage items. Winners of these stage items proceed to | ||
the next stage. A common tournament consists of a group stage which contains multiple round-robing | ||
stage items (called pools), followed by a knock-out stage that consists of one or more single | ||
elimination stage items. | ||
- **Stage Item:** A stage item is part of a stage and can be of type round robin, single elimination | ||
etc. | ||
- **Swiss:** Teams play a set number of rounds, and the number of rounds is based on the number of | ||
teams. |
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