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v0.1.2

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@wjt wjt released this 07 Jul 10:16
· 1335 commits to main since this release
v0.1.2
da8f5c8

Compared to v0.1.1, this release is largely minor fixes, build system changes, and general clean-up.

We have refactored the Guard entity used in stealth challenges; fixed some cosmetic issues with the tileset and collectible thread stacking; and addressed a few issues that made it easy to accidentally commit unwanted files or changes.

Play Threadbare in your browser and give us your feedback, either on our Discussions board or in our public Discord channel.

What's Changed

  • Teleporter: Detect instances of spawn_point.tscn by @wjt in #792
  • Fray's End: Simplify serialised flowers in scene by @wjt in #793
  • Create CODEOWNERS by @cassidyjames in #815
  • PR template: remove by @cassidyjames in #814
  • REUSE: Fix duplicate annotation for aseprite files in scenes/ by @wjt in #825
  • Logo: Cite use of Midjourney by @wjt in #829
  • ci: Only run release CI when release is published by @wjt in #858
  • Add web and Flatpak builds to releases by @wjt in #866
  • tree: Don't randomise scale when editing tree scene itself by @wjt in #867
  • Guard refactor by @manuq in #868
  • Ignore macOS system files; and zip and rar files by @wjt in #872
  • Project: Add color codes to filesystem folders by @manuq in #873
  • Physics layer fixes by @wjt in #886
  • Guard: Use correct class for Player by @manuq in #888
  • Consolidate theme resources by @wjt in #913
  • AreaFiller: Allow larger separation by @wjt in #918
  • CollectibleItem: Fix collision & stacking by @wjt in #919
  • tileset: Remove z_index -1 from water & foam by @wjt in #922

Full Changelog: v0.1.1...v0.1.2