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Releases: elalish/manifold

v3.0.1

27 Dec 20:04
98b8142
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Bindings

  • fix bug JS binding for project() by @elalish in #1071
  • feat: add C binding for Manifold::NumProp() by @NickUfer in #1078
  • fix: change manifold_calculate_normals min_sharp_angle type to double by @NickUfer in #1085

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v3.0.0

18 Nov 05:32
5d127e5
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This is a huge release! We've packed in all the requested breaking changes to put us on a solid path of API stability going forward. We have removed all of our required dependencies (no more Thrust or GLM!) and dramatically simplified our directory structure and CMake. We have upgraded internally to double precision and added MeshGL64 for those who need to access it. And we have simplified and improved the API in many ways and added a few powerful new features. Please check out our new and improved C++ and TypeScript docs pages!

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Full Changelog: v2.5.1...v3.0.0

v2.5.1

14 Jun 20:49
5e7a576
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Bindings

  • Fixed missing default parameters in JS bindings, #843 (@elalish)

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v2.5.0

12 Jun 16:27
3931b32
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New Features

Bindings

  • Added context object to C-bindings for SetProperties and Warp, #795 (@harmanpa)
  • Fixed JS bindings for split, splitByPlane, and rotate, #811 (@errendir)
  • Added Merge to C-bindings, #820 (@harmanpa)

Bug Fixes

Performance Improvements

  • Added convex polygon triangulation fast path, #829 (@elalish)
  • Triangulator O(n^2) => O(nlogn) via collider, #830 (@elalish)

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ManifoldCAD.org

v2.4.5

05 Mar 03:59
22d94d5
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Fixing publishing and deployment - no library changes.

v2.4.0

04 Mar 21:31
d437097
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ManifoldCAD.org

v2.3.1

08 Jan 10:29
887a502
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Fixed model-viewer example, #686 (@elalish)
Fix PyPI and npm publishing. #688, #689 (@elalish)

v2.3.0

08 Jan 08:09
2d0c705
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Performance Improvements

  • Added WarpBatch for better binding efficiency. #651 (@wrongbad)

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Examples

ManifoldCAD.org

v2.2.2

17 Nov 18:21
01c38e4
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v2.2.1

03 Nov 05:01
bb6acf1
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This is another significant update, bringing 2D support, lossless roundtrip of Manifolds through glTF, Python bindings published on PyPI, and a whole new triangulator that fixes lots of geometric edge cases in the Boolean. And of course many bug fixes and performance improvements - a huge thank you to all the contributors!

New Features

Bindings

Bug Fixes

  • Make cache thread-safe. #357 (@pca006132)
  • Fix flipped triangles in Compose. #404 (@pca006132)
  • Added global coplanarity check. #408 (@elalish)
  • Fixed Warp simplification. #416 (@elalish)
  • Fixed Compose index error. #430 (@pca006132)
  • Fixed decimator seg-fault. #447 (@elalish, @Loosetooth)
  • Workaround for Assimp 3MF export. #454 (@geoffder)
  • Fixed WASM seg-fault. #474 (@elalish)
  • Fixed conflicting numbers of properties. #480 (@elalish)
  • Fixed a crash on a particular self-intersected model. #501 (@stephomi)
  • Fixed precision calculation. #508 (@elalish)
  • Fixed decimator odd number of halfedges. #534 (@pca006132)
  • Fixed aliasing in SparseIndices. #540 (@pca006132)
  • Improved determinism. #550 (@pca006132)
  • Fixed incorrect properties output from Boolean. #587 (@elalish)
  • Fixed NaN halfedge tangents. #588 (@elalish)
  • Fixed a variety of geometrically incorrect complex Boolean results. This all comes down to our polygon triangulator, which had grown increasingly complex. I finally decided to pull the plug and start over with a new algorithm. It is now simpler and significantly more robust. The test suite was also expanded considerably. Developing this new algorithm was the main driver pushing this release to be a few months later than intended. #564 (@elalish)

Performance Improvements

Build/CI Updates

Examples

ManifoldCAD.org