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uAdventure v1.1.0-Preview: Unity 2019, new analytics and more

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@Victorma Victorma released this 02 Jul 15:04

Introduction

uAdventure 1.1.0-preview is the first int the 1.1.X series for the new Unity 2019 LTS (Unity 2019.4.X).

With this update we extend the guaranteed Unity support until 2022 and it is the first step towards the new upcoming features in uAdventure as Simva, simple validator for serious games.

Upgrading from uAdventure 1.0.X

The new uAdventure 1.1.X includes breaking changes in uAdventure code, but uAdventure projects are 100% compatible with the new version. For this reason, it is required to freshly start a new project and import the contents of the old project to it. To do it, please, follow the following steps:

  1. Download and install Unity 2019 LTS from the Unity website (https://unity3d.com/) or using the Unity Hub.
  2. Download the uAdventure_v1.1.0-preview.unitypackage file from this release assets section.
  3. Create a new blank Unity project.
  4. Import the uAdventure package by double clicking or using the "Assets -> Import package -> Custom Package" option in the Unity contextual menu.
  5. Check all the elements and click import. (This step will take a few minutes).
    5a. If the uAdventure menu is not showing, please open "Edit -> Project Settings" and go to "Player -> Other Settings -> Configuration" and make sure "Api compatibility level" is set to ".NET 4.X".
  6. Using the Unity contextual menu click the "uAdventure -> Welcome screen".
  7. Clicking in the open buttom will open a file explorer.
  8. Navigate to the uAdventure project folder of the game you want to upgrade.
  9. Select the file "Assets/uAdventure/Resources/CurrentGame.eap".
  10. Wait until the import finishes. If the Unity window closes during the process just re-open the project and check if the project has been successfully imported.

Changes

  • The tracker has been upgraded to support new endpoints.
  • Completable serialization has been improved.
  • PlaceSearcher has been improved to avoid unexpected errors.
  • GeoElements geometries now follow rules (1 point is a POI, 2 or more a Path, 3 or more a Region).
  • MapScenes now handle the conversion of wrong geoelements.
  • Fixed visual glitches from the new Unity UI.