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VideoBackends: add support to allow rendering to multiple output targets #11859
VideoBackends: add support to allow rendering to multiple output targets #11859
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Up to you whether you want to hope no one somehow ended up with nonzero additional color attachments in their UIDs
@@ -19,7 +19,7 @@ namespace VideoCommon | |||
// As pipelines encompass both shader UIDs and render states, changes to either of these should | |||
// also increment the pipeline UID version. Incrementing the UID version will cause all UID | |||
// caches to be invalidated. | |||
constexpr u32 GX_PIPELINE_UID_VERSION = 6; // Last changed in PR 10890 | |||
constexpr u32 GX_PIPELINE_UID_VERSION = 7; // Last changed in PR 11859 |
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Technically, adding a new field to an existing bitfield where zero is the same as the current usage shouldn't break any UIDs
So are we bumping the UID or not? |
FYI I asked Tellow what they meant by their comment and this was their response:
I wouldn't say I'm worried but I didn't think it hurt anything, so figured why not be safe? Happy to go either way. |
This was used in #10362 and will be used in future features. Splitting it out to cut down on scope and make it easier to review