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Merge pull request #9329 from smurf3tte/ffcc
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GameSettings: Disable "Store EFB Copies to Texture Only" for Final Fantasy Crystal Chronicles
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JMC47 authored Dec 15, 2020
2 parents 2615da8 + b7f6335 commit 5a5c22d
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Showing 2 changed files with 9 additions and 5 deletions.
6 changes: 5 additions & 1 deletion Data/Sys/GameSettings/GCC.ini
Original file line number Diff line number Diff line change
Expand Up @@ -17,4 +17,8 @@ SafeTextureCacheColorSamples = 512

[Video_Hacks]
EFBEmulateFormatChanges = True

# With this setting enabled, the memory corruption caused by a game bug is not
# faithful to real hardware, leading to a crash at Goblin Wall. Note that with
# DeferEFBCopies enabled (the default), Dolphin still doesn't match hardware.
# Instead, the corruption disappears, which is arguably better than parity.
EFBToTextureEnable = False
8 changes: 4 additions & 4 deletions Data/Sys/GameSettings/GCCE01.ini
Original file line number Diff line number Diff line change
@@ -1,10 +1,10 @@
# GCCE01 - FINAL FANTASY Crystal Chronicles

[OnLoad]
# Add memory patches to be loaded once on boot here.

[OnFrame]
# Add memory patches to be applied every frame here.
# Fix incorrect bounds check before an EFB to RAM copy that causes buffer overruns.
# With this patch enabled, it is safe to set EFBToTextureEnable = True.
$Fix buffer overrun bug (crash at Goblin Wall)
0x80017B16:word:0x00003430

[ActionReplay]
# Add action replay cheats here.
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