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Do not directly store input sample rate, rather just store a divisor …
…for that sample rate, with it using a fixed dividend of 54000000 * 2. This should reduce (but not completely eliminate) gradual audio desyncs in dumps. This also allows for accurate sample rates for the GameCube. Completely eliminating gradual audio desyncs will require somehow setting a floating point sample rate (not sure if anything supports that), or resampling to an integer sample rate.
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