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VideoBackends: add OGL quad buffered rendering back
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iwubcode committed Jan 29, 2022
1 parent b6ea877 commit 193d519
Showing 1 changed file with 4 additions and 2 deletions.
6 changes: 4 additions & 2 deletions Source/Core/VideoBackends/OGL/OGLRender.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -973,10 +973,12 @@ void Renderer::RenderXFBToScreen(const MathUtil::Rectangle<int>& target_rc,
return ::Renderer::RenderXFBToScreen(target_rc, source_texture, source_rc);

glDrawBuffer(GL_BACK_LEFT);
// TODO: post process
m_graphics_trigger_manager.OnPost(
TriggerParameters{m_current_framebuffer, target_rc, source_texture, nullptr, source_rc, 0});

glDrawBuffer(GL_BACK_RIGHT);
// TODO: post process
m_graphics_trigger_manager.OnPost(
TriggerParameters{m_current_framebuffer, target_rc, source_texture, nullptr, source_rc, 1});

glDrawBuffer(GL_BACK);
}
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